• Joined on 2026-05-17
shawn released v0.1.0-windows — Windows Release at shawn/tactical-shooter 2026-07-02 22:11:51 +00:00
shawn pushed tag v0.1.0-windows to shawn/tactical-shooter 2026-07-02 22:09:21 +00:00
shawn pushed to main at shawn/tactical-shooter 2026-07-02 22:09:21 +00:00
969741aa31 v0.1.0-windows: initial Windows release build
shawn pushed to main at shawn/tactical-shooter 2026-07-02 21:57:13 +00:00
e70ce76207 P7.9: fix headless export — resolve Resource class_name ordering + duplicate RoundManager + simulation stub API
shawn pushed to main at shawn/tactical-shooter 2026-07-02 21:45:12 +00:00
926446e5cf P7.8: Port FPS controller to netfox BaseNetInput pattern
shawn pushed to main at shawn/tactical-shooter 2026-07-02 21:39:45 +00:00
e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
e2dc429caa t_p7.4_port: fix player.gd extends + FPSCharacterController deps
25221bf3cb t_p7.4_port: network_manager to netfox
Compare 3 commits »
shawn released v0.1.0-playtest at shawn/tactical-shooter 2026-07-02 14:25:19 +00:00
shawn pushed tag v0.1.0-playtest to shawn/tactical-shooter 2026-07-02 14:25:18 +00:00
shawn deleted tag v0.1.0-playtest from shawn/tactical-shooter 2026-07-02 14:25:08 +00:00
shawn pushed to main at shawn/tactical-shooter 2026-07-02 14:24:34 +00:00
db477b4c48 Fix simulation_server_stub Entity class conflict + ServerConfig load timing
shawn pushed to main at shawn/tactical-shooter 2026-07-02 14:09:31 +00:00
4a5264c5b0 Fix headless class_name dependencies
shawn pushed to main at shawn/tactical-shooter 2026-07-02 04:26:46 +00:00
ad48f38ca5 feat: integrate ChaffGames FPS template as local player controller
shawn pushed to main at shawn/tactical-shooter 2026-07-02 04:15:09 +00:00
f0c95dcfd2 fix: create local player on client so WASD movement works
shawn pushed to main at shawn/tactical-shooter 2026-07-02 04:05:30 +00:00
d060ac449d fix: suppress 3 benign startup warnings on Windows client
shawn pushed to main at shawn/tactical-shooter 2026-07-02 04:02:26 +00:00
87060b0b71 fix: move sub_resource tags before nodes in test_range.tscn (export parse fix)
shawn pushed to main at shawn/tactical-shooter 2026-07-02 02:21:31 +00:00
638e109d8b fix: client_main.tscn overrides server_host to 68.202.6.107
shawn pushed to main at shawn/tactical-shooter 2026-07-02 02:04:44 +00:00
4c0e334575 fix: lazy load scenes in entry.gd (no preload of server in client mode)
shawn pushed to main at shawn/tactical-shooter 2026-07-02 02:04:04 +00:00
e270f34150 fix: client_main defaults to remote server (68.202.6.107)
shawn pushed to main at shawn/tactical-shooter 2026-07-02 01:44:15 +00:00
20ca43f928 fix: add smart entry scene (client vs server via headless detection)
shawn pushed to main at shawn/tactical-shooter 2026-07-02 01:41:38 +00:00
aae57c63bd fix: TeamManager signal type hints — use int instead of TeamData.Team (export parse order issue)