fix: lazy load scenes in entry.gd (no preload of server in client mode)

This commit is contained in:
2026-07-01 22:04:41 -04:00
parent e270f34150
commit 4c0e334575
+14 -4
View File
@@ -3,16 +3,26 @@
## or the client scene if running with a display (Windows client).
extends Node
@export var server_host: String = "68.202.6.107"
@export var server_port: int = 34197
func _ready() -> void:
var is_headless := DisplayServer.get_name() == "headless"
if is_headless:
# Dedicated server mode
var server_scene = preload("res://scenes/server/server_main.tscn")
add_child(server_scene.instantiate())
var server_tscn = load("res://scenes/server/server_main.tscn")
if server_tscn == null:
push_error("[Entry] Failed to load server scene")
return
add_child(server_tscn.instantiate())
print("[Entry] Starting in SERVER mode (headless)")
else:
# Client mode (Windows, etc.)
var client_scene = preload("res://scenes/client/client_main.tscn")
add_child(client_scene.instantiate())
var client_tscn = load("res://scenes/client/client_main.tscn")
if client_tscn == null:
push_error("[Entry] Failed to load client scene")
return
var client = client_tscn.instantiate()
add_child(client)
print("[Entry] Starting in CLIENT mode (display available)")