shawn db477b4c48 Fix simulation_server_stub Entity class conflict + ServerConfig load timing
- Renamed inner class Entity→StubEntity (Godot has native Entity class)
- Added await ServerConfig.config_loaded before reading map_list in server_main.gd
- Config loads via call_deferred, so _ready() must wait for signal
2026-07-02 10:24:32 -04:00
2026-06-30 21:00:57 -04:00
2026-07-01 01:00:29 +00:00

Tactical Shooter

A competitive, round-based tactical FPS built in Godot 4.

  • 128-tick authoritative dedicated servers
  • GDExtension (C++) simulation core
  • Community-hostable, self-hosted server browser
  • Map-making SDK for community maps

See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.

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Description
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
Readme MIT 67 MiB
v0.2.9 Latest
2026-07-06 03:55:26 +00:00
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