fix: TeamManager signal type hints — use int instead of TeamData.Team (export parse order issue)

This commit is contained in:
2026-07-01 21:41:36 -04:00
parent 0994a55486
commit aae57c63bd
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -25,10 +25,10 @@ class_name TeamManager
# ---------------------------------------------------------------------------
## Emitted when a player is assigned to a team (including on team switch).
signal player_joined_team(player_id: int, team: TeamData.Team)
signal player_joined_team(player_id: int, team: int)
## Emitted when a player leaves a team (disconnected or switched).
signal player_left_team(player_id: int, team: TeamData.Team)
signal player_left_team(player_id: int, team: int)
## Emitted when scores for any team change.
signal team_scores_updated(team_scores: Dictionary)
+3 -3
View File
@@ -240,6 +240,9 @@ func _load_plugin_from_manifest(name: String, manifest: PluginManifest) -> bool:
log_warn("Plugin '%s' does not extend PluginBase — some features may be unavailable" % name)
# Inject manifest metadata into the instance
if not instance:
push_error("[PluginManager] Plugin '%s' failed to instantiate (null)" % name)
return false
if instance.has_method(&"set_plugin_meta"):
instance.set_plugin_meta(name, manifest.version, manifest.author)
elif instance.has_method(&"set") or true:
@@ -251,9 +254,6 @@ func _load_plugin_from_manifest(name: String, manifest: PluginManifest) -> bool:
if "plugin_author" in instance:
instance.plugin_author = manifest.author
if instance == null:
push_error("[PluginManager] Failed to instantiate plugin: %s" % name)
return
instance.name = "Plugin_%s" % name
add_child(instance)
loaded_plugins[name] = instance