v0.1.0-windows
- Copied fps_camera.gd from client/characters/character/ to scripts/characters/ - Updated player.tscn to reference new path - The client/ directory has its own project.godot so Godot ignores it during export - Zero export errors now
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.