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2 Commits
| Author | SHA1 | Date | |
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| fe9738ca46 | |||
| 0723b75f7b |
@@ -227,11 +227,22 @@ func action_shoot():
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# Toggle between available weapons (listed in 'weapons')
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func action_weapon_toggle():
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if Input.is_action_just_pressed("weapon_toggle"):
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if Input.is_action_just_pressed("weapon_next"):
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weapon_index = wrap(weapon_index + 1, 0, weapons.size())
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initiate_change_weapon(weapon_index)
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Audio.play("assets/kenney-fps/sounds/weapon_change.ogg")
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if Input.is_action_just_pressed("weapon_prev"):
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weapon_index = wrap(weapon_index - 1, 0, weapons.size())
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initiate_change_weapon(weapon_index)
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Audio.play("assets/kenney-fps/sounds/weapon_change.ogg")
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for i in range(4):
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if Input.is_action_just_pressed("weapon_slot_" + str(i + 1)):
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if i < weapons.size():
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weapon_index = i
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initiate_change_weapon(weapon_index)
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Audio.play("assets/kenney-fps/sounds/weapon_change.ogg")
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# Initiates the weapon changing animation (tween)
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.35, -0.35, -0.4)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.3, 0.8)
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cooldown = 0.08
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max_distance = 15
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damage = 18
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@@ -1,6 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://quaternius_p90_scene"]
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/P90.obj" id="1"]
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/P90.glb" id="1"]
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[node name="P90" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[node name="P90" type="Node3D"]
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scale = Vector3(0.07, 0.07, 0.07)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.45, -0.35, -0.5)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.08, -0.35, 1.2)
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cooldown = 0.3
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max_distance = 15
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damage = 25
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Pistol.obj" id="1"]
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[node name="Pistol" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Pistol.glb" id="1"]
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[node name="Pistol" type="Node3D"]
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scale = Vector3(0.08, 0.08, 0.08)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.5, -0.35, -0.5)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.1, -0.35, 1.2)
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cooldown = 0.6
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max_distance = 15
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damage = 50
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Revolver.obj" id="1"]
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[node name="Revolver" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Revolver.glb" id="1"]
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[node name="Revolver" type="Node3D"]
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scale = Vector3(0.08, 0.08, 0.08)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.4, -0.35, -0.4)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.3, 0.8)
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cooldown = 0.12
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max_distance = 15
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damage = 30
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Rifle.obj" id="1"]
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[node name="Rifle" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Rifle.glb" id="1"]
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[node name="Rifle" type="Node3D"]
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scale = Vector3(0.07, 0.07, 0.07)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.4, -0.35, -0.4)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.3, 0.8)
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cooldown = 0.8
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max_distance = 15
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damage = 20
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Shotgun.obj" id="1"]
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[node name="Shotgun" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Shotgun.glb" id="1"]
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[node name="Shotgun" type="Node3D"]
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scale = Vector3(0.08, 0.08, 0.08)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.45, -0.3, -0.3)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.25, 0.8)
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cooldown = 1.2
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max_distance = 15
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damage = 90
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/SniperRifle.obj" id="1"]
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[node name="SniperRifle" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/SniperRifle.glb" id="1"]
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[node name="SniperRifle" type="Node3D"]
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scale = Vector3(0.07, 0.07, 0.07)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -145,6 +145,7 @@ weapon_reload={
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weapon_next={
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"deadzone": 0.5,
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"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
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, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
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]
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}
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weapon_prev={
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