Fix weapon position, scale, switch to GLB imports

- Reduced weapon scale 10-13x (previously OBJ models at native size)
- Adjusted on-screen position for each weapon type
- Switched from OBJ to GLB imports (better pivot points)
- Fixed Revolver model coordinate issue
This commit is contained in:
2026-07-05 23:29:30 -04:00
parent 91b878f347
commit 0723b75f7b
12 changed files with 48 additions and 25 deletions
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.35, -0.35, -0.4)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.05, -0.3, 0.8)
cooldown = 0.08
max_distance = 15
damage = 18
+6 -4
View File
@@ -1,6 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://quaternius_p90_scene"]
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/P90.obj" id="1"]
[ext_resource type="PackedScene" path="res://assets/quaternius/models/P90.glb" id="1"]
[node name="P90" type="MeshInstance3D"]
mesh = ExtResource("1")
[node name="P90" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.45, -0.35, -0.5)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.08, -0.35, 1.2)
cooldown = 0.3
max_distance = 15
damage = 25
+6 -3
View File
@@ -1,5 +1,8 @@
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Pistol.obj" id="1"]
[node name="Pistol" type="MeshInstance3D"]
mesh = ExtResource("1")
[ext_resource type="PackedScene" path="res://assets/quaternius/models/Pistol.glb" id="1"]
[node name="Pistol" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.5, -0.35, -0.5)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.1, -0.35, 1.2)
cooldown = 0.6
max_distance = 15
damage = 50
+6 -3
View File
@@ -1,5 +1,8 @@
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Revolver.obj" id="1"]
[node name="Revolver" type="MeshInstance3D"]
mesh = ExtResource("1")
[ext_resource type="PackedScene" path="res://assets/quaternius/models/Revolver.glb" id="1"]
[node name="Revolver" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.4, -0.35, -0.4)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.05, -0.3, 0.8)
cooldown = 0.12
max_distance = 15
damage = 30
+6 -3
View File
@@ -1,5 +1,8 @@
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Rifle.obj" id="1"]
[node name="Rifle" type="MeshInstance3D"]
mesh = ExtResource("1")
[ext_resource type="PackedScene" path="res://assets/quaternius/models/Rifle.glb" id="1"]
[node name="Rifle" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.4, -0.35, -0.4)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.05, -0.3, 0.8)
cooldown = 0.8
max_distance = 15
damage = 20
+6 -3
View File
@@ -1,5 +1,8 @@
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Shotgun.obj" id="1"]
[node name="Shotgun" type="MeshInstance3D"]
mesh = ExtResource("1")
[ext_resource type="PackedScene" path="res://assets/quaternius/models/Shotgun.glb" id="1"]
[node name="Shotgun" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.45, -0.3, -0.3)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.05, -0.25, 0.8)
cooldown = 1.2
max_distance = 15
damage = 90
+6 -3
View File
@@ -1,5 +1,8 @@
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/SniperRifle.obj" id="1"]
[node name="SniperRifle" type="MeshInstance3D"]
mesh = ExtResource("1")
[ext_resource type="PackedScene" path="res://assets/quaternius/models/SniperRifle.glb" id="1"]
[node name="SniperRifle" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]