Fix weapon position, scale, switch to GLB imports
- Reduced weapon scale 10-13x (previously OBJ models at native size) - Adjusted on-screen position for each weapon type - Switched from OBJ to GLB imports (better pivot points) - Fixed Revolver model coordinate issue
This commit is contained in:
@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.35, -0.35, -0.4)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.3, 0.8)
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cooldown = 0.08
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max_distance = 15
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damage = 18
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@@ -1,6 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://quaternius_p90_scene"]
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/P90.obj" id="1"]
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/P90.glb" id="1"]
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[node name="P90" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[node name="P90" type="Node3D"]
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scale = Vector3(0.3, 0.3, 0.3)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.45, -0.35, -0.5)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.08, -0.35, 1.2)
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cooldown = 0.3
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max_distance = 15
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damage = 25
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Pistol.obj" id="1"]
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[node name="Pistol" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Pistol.glb" id="1"]
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[node name="Pistol" type="Node3D"]
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scale = Vector3(0.3, 0.3, 0.3)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.5, -0.35, -0.5)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.1, -0.35, 1.2)
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cooldown = 0.6
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max_distance = 15
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damage = 50
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Revolver.obj" id="1"]
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[node name="Revolver" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Revolver.glb" id="1"]
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[node name="Revolver" type="Node3D"]
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scale = Vector3(0.3, 0.3, 0.3)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.4, -0.35, -0.4)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.3, 0.8)
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cooldown = 0.12
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max_distance = 15
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damage = 30
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Rifle.obj" id="1"]
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[node name="Rifle" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Rifle.glb" id="1"]
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[node name="Rifle" type="Node3D"]
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scale = Vector3(0.3, 0.3, 0.3)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.4, -0.35, -0.4)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.3, 0.8)
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cooldown = 0.8
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max_distance = 15
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damage = 20
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Shotgun.obj" id="1"]
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[node name="Shotgun" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/Shotgun.glb" id="1"]
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[node name="Shotgun" type="Node3D"]
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scale = Vector3(0.3, 0.3, 0.3)
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[node name="Model" parent="." instance=ExtResource("1")]
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@@ -7,9 +7,10 @@
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[resource]
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script = ExtResource("1")
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model = ExtResource("2")
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position = Vector3(0.45, -0.3, -0.3)
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crosshair = ExtResource("3")
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rotation = Vector3(0, 180, 0)
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muzzle_position = Vector3(0.1, -0.4, 1.5)
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muzzle_position = Vector3(0.05, -0.25, 0.8)
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cooldown = 1.2
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max_distance = 15
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damage = 90
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@@ -1,5 +1,8 @@
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[gd_scene format=3]
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[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/SniperRifle.obj" id="1"]
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[node name="SniperRifle" type="MeshInstance3D"]
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mesh = ExtResource("1")
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/SniperRifle.glb" id="1"]
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[node name="SniperRifle" type="Node3D"]
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scale = Vector3(0.3, 0.3, 0.3)
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[node name="Model" parent="." instance=ExtResource("1")]
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