fe9738ca46
- Fixed weapon switching: player.gd now uses weapon_next/weapon_prev/slot actions (was checking for nonexistent 'weapon_toggle') - Added Q key to weapon_next input action - Reduced weapon scale from 0.3 to 0.07-0.08 (was still 3x too large)
9 lines
249 B
Plaintext
9 lines
249 B
Plaintext
[gd_scene format=3]
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[ext_resource type="PackedScene" path="res://assets/quaternius/models/SniperRifle.glb" id="1"]
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[node name="SniperRifle" type="Node3D"]
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scale = Vector3(0.07, 0.07, 0.07)
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[node name="Model" parent="." instance=ExtResource("1")]
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