Files
tactical-shooter/scenes/player.tscn
T
shawn ce39b237c3 Fix fps_camera.gd path for export — move out of ignored client/ dir
- Copied fps_camera.gd from client/characters/character/ to scripts/characters/
- Updated player.tscn to reference new path
- The client/ directory has its own project.godot so Godot ignores it during export
- Zero export errors now
2026-07-02 18:19:12 -04:00

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[gd_scene format=3 uid="uid://player"]
[ext_resource type="Script" path="res://scripts/network/player.gd" id="1_player"]
[ext_resource type="Script" path="res://scripts/characters/fps_camera.gd" id="2_fps_camera"]
[ext_resource type="Script" path="res://scripts/network/player_net_input.gd" id="3_player_net_input"]
[sub_resource type="CapsuleShape3D" id="1"]
radius = 0.4
height = 1.8
[sub_resource type="BoxMesh" id="2"]
size = Vector3(0.8, 0.8, 0.8)
[node name="Player" type="CharacterBody3D"]
script = ExtResource("1_player")
movement_speed = 5.0
local_walk_speed = 5.0
local_sprint_speed = 8.0
local_crouch_speed = 2.5
local_jump_velocity = 4.5
local_gravity = 15.0
local_acceleration = 12.0
[node name="FpsCamera" type="Camera3D" parent="."]
script = ExtResource("2_fps_camera")
current = false
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.9, 0)
shape = SubResource("1")
[node name="PlayerNetInput" type="Node" parent="."]
script = ExtResource("3_player_net_input")
[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource("2")