shawn ce39b237c3 Fix fps_camera.gd path for export — move out of ignored client/ dir
- Copied fps_camera.gd from client/characters/character/ to scripts/characters/
- Updated player.tscn to reference new path
- The client/ directory has its own project.godot so Godot ignores it during export
- Zero export errors now
2026-07-02 18:19:12 -04:00
2026-06-30 21:00:57 -04:00
2026-07-01 01:00:29 +00:00

Tactical Shooter

A competitive, round-based tactical FPS built in Godot 4.

  • 128-tick authoritative dedicated servers
  • GDExtension (C++) simulation core
  • Community-hostable, self-hosted server browser
  • Map-making SDK for community maps

See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.

S
Description
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
Readme MIT 67 MiB
v0.2.9 Latest
2026-07-06 03:55:26 +00:00
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GDScript 98.7%
Shell 1.3%