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tactical-shooter/assets/quaternius/weapons/sniperrifle.tres
T
shawn 0723b75f7b Fix weapon position, scale, switch to GLB imports
- Reduced weapon scale 10-13x (previously OBJ models at native size)
- Adjusted on-screen position for each weapon type
- Switched from OBJ to GLB imports (better pivot points)
- Fixed Revolver model coordinate issue
2026-07-05 23:29:30 -04:00

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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3]
[ext_resource type="Script" path="res://assets/kenney-fps/scripts/weapon.gd" id="1"]
[ext_resource type="PackedScene" path="res://assets/quaternius/weapons/sniperrifle.tscn" id="2"]
[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://assets/kenney-fps/sprites/crosshair-repeater.png" id="3"]
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.45, -0.3, -0.3)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.05, -0.25, 0.8)
cooldown = 1.2
max_distance = 15
damage = 90
spread = 0.1
shot_count = 1
knockback = 35
min_knockback = Vector2(0.025, 0.025)
max_knockback = Vector2(0.045, 0.04)
sound_shoot = "assets/kenney-fps/sounds/blaster_repeater.ogg"