diff --git a/assets/quaternius/weapons/p90.tres b/assets/quaternius/weapons/p90.tres index cedc25b..afbf80d 100644 --- a/assets/quaternius/weapons/p90.tres +++ b/assets/quaternius/weapons/p90.tres @@ -7,9 +7,10 @@ [resource] script = ExtResource("1") model = ExtResource("2") +position = Vector3(0.35, -0.35, -0.4) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) -muzzle_position = Vector3(0.1, -0.4, 1.5) +muzzle_position = Vector3(0.05, -0.3, 0.8) cooldown = 0.08 max_distance = 15 damage = 18 diff --git a/assets/quaternius/weapons/p90.tscn b/assets/quaternius/weapons/p90.tscn index be1c3aa..35dfa10 100644 --- a/assets/quaternius/weapons/p90.tscn +++ b/assets/quaternius/weapons/p90.tscn @@ -1,6 +1,8 @@ -[gd_scene load_steps=2 format=3 uid="uid://quaternius_p90_scene"] +[gd_scene format=3] -[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/P90.obj" id="1"] +[ext_resource type="PackedScene" path="res://assets/quaternius/models/P90.glb" id="1"] -[node name="P90" type="MeshInstance3D"] -mesh = ExtResource("1") +[node name="P90" type="Node3D"] +scale = Vector3(0.3, 0.3, 0.3) + +[node name="Model" parent="." instance=ExtResource("1")] diff --git a/assets/quaternius/weapons/pistol.tres b/assets/quaternius/weapons/pistol.tres index b16adb0..1b64cbd 100644 --- a/assets/quaternius/weapons/pistol.tres +++ b/assets/quaternius/weapons/pistol.tres @@ -7,9 +7,10 @@ [resource] script = ExtResource("1") model = ExtResource("2") +position = Vector3(0.45, -0.35, -0.5) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) -muzzle_position = Vector3(0.1, -0.4, 1.5) +muzzle_position = Vector3(0.08, -0.35, 1.2) cooldown = 0.3 max_distance = 15 damage = 25 diff --git a/assets/quaternius/weapons/pistol.tscn b/assets/quaternius/weapons/pistol.tscn index e7978b4..f030993 100644 --- a/assets/quaternius/weapons/pistol.tscn +++ b/assets/quaternius/weapons/pistol.tscn @@ -1,5 +1,8 @@ [gd_scene format=3] -[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Pistol.obj" id="1"] -[node name="Pistol" type="MeshInstance3D"] -mesh = ExtResource("1") +[ext_resource type="PackedScene" path="res://assets/quaternius/models/Pistol.glb" id="1"] + +[node name="Pistol" type="Node3D"] +scale = Vector3(0.3, 0.3, 0.3) + +[node name="Model" parent="." instance=ExtResource("1")] diff --git a/assets/quaternius/weapons/revolver.tres b/assets/quaternius/weapons/revolver.tres index 5379368..202ecc3 100644 --- a/assets/quaternius/weapons/revolver.tres +++ b/assets/quaternius/weapons/revolver.tres @@ -7,9 +7,10 @@ [resource] script = ExtResource("1") model = ExtResource("2") +position = Vector3(0.5, -0.35, -0.5) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) -muzzle_position = Vector3(0.1, -0.4, 1.5) +muzzle_position = Vector3(0.1, -0.35, 1.2) cooldown = 0.6 max_distance = 15 damage = 50 diff --git a/assets/quaternius/weapons/revolver.tscn b/assets/quaternius/weapons/revolver.tscn index 9657bb8..2364770 100644 --- a/assets/quaternius/weapons/revolver.tscn +++ b/assets/quaternius/weapons/revolver.tscn @@ -1,5 +1,8 @@ [gd_scene format=3] -[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Revolver.obj" id="1"] -[node name="Revolver" type="MeshInstance3D"] -mesh = ExtResource("1") +[ext_resource type="PackedScene" path="res://assets/quaternius/models/Revolver.glb" id="1"] + +[node name="Revolver" type="Node3D"] +scale = Vector3(0.3, 0.3, 0.3) + +[node name="Model" parent="." instance=ExtResource("1")] diff --git a/assets/quaternius/weapons/rifle.tres b/assets/quaternius/weapons/rifle.tres index 3d71efb..1208525 100644 --- a/assets/quaternius/weapons/rifle.tres +++ b/assets/quaternius/weapons/rifle.tres @@ -7,9 +7,10 @@ [resource] script = ExtResource("1") model = ExtResource("2") +position = Vector3(0.4, -0.35, -0.4) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) -muzzle_position = Vector3(0.1, -0.4, 1.5) +muzzle_position = Vector3(0.05, -0.3, 0.8) cooldown = 0.12 max_distance = 15 damage = 30 diff --git a/assets/quaternius/weapons/rifle.tscn b/assets/quaternius/weapons/rifle.tscn index 72da2a6..5100a71 100644 --- a/assets/quaternius/weapons/rifle.tscn +++ b/assets/quaternius/weapons/rifle.tscn @@ -1,5 +1,8 @@ [gd_scene format=3] -[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Rifle.obj" id="1"] -[node name="Rifle" type="MeshInstance3D"] -mesh = ExtResource("1") +[ext_resource type="PackedScene" path="res://assets/quaternius/models/Rifle.glb" id="1"] + +[node name="Rifle" type="Node3D"] +scale = Vector3(0.3, 0.3, 0.3) + +[node name="Model" parent="." instance=ExtResource("1")] diff --git a/assets/quaternius/weapons/shotgun.tres b/assets/quaternius/weapons/shotgun.tres index a9f11eb..820ba22 100644 --- a/assets/quaternius/weapons/shotgun.tres +++ b/assets/quaternius/weapons/shotgun.tres @@ -7,9 +7,10 @@ [resource] script = ExtResource("1") model = ExtResource("2") +position = Vector3(0.4, -0.35, -0.4) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) -muzzle_position = Vector3(0.1, -0.4, 1.5) +muzzle_position = Vector3(0.05, -0.3, 0.8) cooldown = 0.8 max_distance = 15 damage = 20 diff --git a/assets/quaternius/weapons/shotgun.tscn b/assets/quaternius/weapons/shotgun.tscn index edd6ccf..2941682 100644 --- a/assets/quaternius/weapons/shotgun.tscn +++ b/assets/quaternius/weapons/shotgun.tscn @@ -1,5 +1,8 @@ [gd_scene format=3] -[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Shotgun.obj" id="1"] -[node name="Shotgun" type="MeshInstance3D"] -mesh = ExtResource("1") +[ext_resource type="PackedScene" path="res://assets/quaternius/models/Shotgun.glb" id="1"] + +[node name="Shotgun" type="Node3D"] +scale = Vector3(0.3, 0.3, 0.3) + +[node name="Model" parent="." instance=ExtResource("1")] diff --git a/assets/quaternius/weapons/sniperrifle.tres b/assets/quaternius/weapons/sniperrifle.tres index 9a2e4f7..fe47ff0 100644 --- a/assets/quaternius/weapons/sniperrifle.tres +++ b/assets/quaternius/weapons/sniperrifle.tres @@ -7,9 +7,10 @@ [resource] script = ExtResource("1") model = ExtResource("2") +position = Vector3(0.45, -0.3, -0.3) crosshair = ExtResource("3") rotation = Vector3(0, 180, 0) -muzzle_position = Vector3(0.1, -0.4, 1.5) +muzzle_position = Vector3(0.05, -0.25, 0.8) cooldown = 1.2 max_distance = 15 damage = 90 diff --git a/assets/quaternius/weapons/sniperrifle.tscn b/assets/quaternius/weapons/sniperrifle.tscn index 9bee30d..8bacd03 100644 --- a/assets/quaternius/weapons/sniperrifle.tscn +++ b/assets/quaternius/weapons/sniperrifle.tscn @@ -1,5 +1,8 @@ [gd_scene format=3] -[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/SniperRifle.obj" id="1"] -[node name="SniperRifle" type="MeshInstance3D"] -mesh = ExtResource("1") +[ext_resource type="PackedScene" path="res://assets/quaternius/models/SniperRifle.glb" id="1"] + +[node name="SniperRifle" type="Node3D"] +scale = Vector3(0.3, 0.3, 0.3) + +[node name="Model" parent="." instance=ExtResource("1")]