d02b112d99c9f611048d9d402fa720ae7bef90a8
- Fix: export_presets.cfg — platform='Windows Desktop' (correct name) - Fix: server_main.gd — formatting bug on lag-comp string - Fix: game_server.gd — auto-detect GDExtension, fall back to GDScript stub - Add: server/scripts/simulation_server_stub.gd — lightweight SimulationServer in GDScript - Add: docs/playtest-guide.md — connection instructions, control bindings, server commands - Add: systemd user service — tactical-shooter-server (enabled, running) - Add: server config at ~/tactical-shooter-server/server_config.cfg - Build: Windows 109MB PE32+ client (build/tactical-shooter-windows-x86_64/) - Build: Linux server binary (78MB) — running on oplabs:34197 - Temporarily disabled GDExtension (needs C++ build fix in entity.cpp enum casting)
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.