[gd_scene load_steps=2 format=3]
[ext_resource type="Material" path="res://assets/materials/wall_concrete_02.tres" id="1"]

[node name="Pillar01" type="CSGBox3D"]
size = Vector3(0.64, 2.56, 0.64)
material = ExtResource("1")
use_collision = true
visibility_range_end = 30.0
visibility_range_end_margin = 3.0
