[gd_resource type="StandardMaterial3D" load_steps=5 format=3]
[ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/basecolor.png" id="1"]
[ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/normal.png" id="2"]
[ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/roughness.png" id="3"]
[ext_resource type="Texture2D" path="res://assets/textures/accent_team_blue/metallic.png" id="4"]

[resource]
albedo_texture = ExtResource("1")
normal_enabled = true
normal_texture = ExtResource("2")
normal_scale = 0.3
roughness = 0.35
roughness_texture = ExtResource("3")
metallic = 0.5
metallic_texture = ExtResource("4")
texture_filter = 1
uv1_scale = Vector3(1.0, 1.0, 1.0)
