a69c60ce85
- Changed run/main_scene to entry.tscn (smart bootstrap detects headless vs display) - client_main.gd now uses player.tscn instead of old FPS template - Added mouse look (click-to-capture, escape-to-release) to player.gd fallback path - Added _gather() call to player.gd fallback _physics_process() so PlayerNetInput is populated even without NetworkTime singleton (exported builds) - Re-exported Windows build with same tag v0.1.0-windows
126 lines
6.7 KiB
Plaintext
126 lines
6.7 KiB
Plaintext
; Engine configuration file.
|
|
; It's best edited using the editor UI and not directly,
|
|
; since the parameters that go here are not all obvious.
|
|
;
|
|
; Format:
|
|
; [section] ; section goes between []
|
|
; param=value ; assign values to parameters
|
|
|
|
config_version=5
|
|
|
|
[application]
|
|
|
|
config/name="Tactical Shooter"
|
|
config/description="Phase 0 — Headless Dedicated Server"
|
|
run/main_scene="res://scenes/entry.tscn"
|
|
config/features=PackedStringArray("4.7", "Forward Plus")
|
|
|
|
[autoload]
|
|
|
|
NetworkManager="*res://scripts/network/network_manager.gd"
|
|
ServerConfig="*res://scripts/config/server_config.gd"
|
|
PluginManager="*res://server/scripts/plugin_api/plugin_manager.gd"
|
|
RoundManager="*res://server/scripts/round_manager.gd"
|
|
NetfoxBootstrap="*res://scripts/network/netfox_bootstrap.gd"
|
|
|
|
[physics]
|
|
|
|
common/physics_ticks_per_second=128
|
|
common/enable_pause_aware_picking=true
|
|
3d/physics_engine="Jolt3D"
|
|
|
|
[plugins]
|
|
|
|
netfox="CUSTOM"
|
|
netfox.extras="CUSTOM"
|
|
netfox.noray="CUSTOM"
|
|
godot-jolt="CUSTOM"
|
|
|
|
[rendering]
|
|
|
|
renderer/rendering_method="forward_plus"
|
|
environment/default_clear_color=Color(0.1, 0.1, 0.15, 1)
|
|
|
|
[input]
|
|
|
|
WeaponUp={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":4,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
WeaponDown={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":5,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
Shoot={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
Reload={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
Drop_Weapon={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":71,"key_label":0,"unicode":103,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
Secondary_Fire={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null)
|
|
]
|
|
}
|
|
Melee={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
crouch={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":67,"key_label":0,"unicode":99,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
lean_left={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":81,"key_label":0,"unicode":113,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
lean_right={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
sprint={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
walk={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
up={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
down={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
left={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|
|
right={
|
|
"deadzone": 0.5,
|
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
|
|
]
|
|
}
|