012d038025
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
52 lines
1.5 KiB
Plaintext
52 lines
1.5 KiB
Plaintext
[gd_scene load_steps=8 format=3 uid="uid://b7070gfoko4mo"]
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[ext_resource type="Texture2D" uid="uid://dh0t42ubhuv0" path="res://sprites/hit.png" id="1_mdfft"]
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[ext_resource type="Script" uid="uid://bwkexrmt718dx" path="res://objects/impact.gd" id="2_k826h"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_8c04i"]
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atlas = ExtResource("1_mdfft")
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region = Rect2(0, 0, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_34j4g"]
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atlas = ExtResource("1_mdfft")
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region = Rect2(128, 0, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_tk4oq"]
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atlas = ExtResource("1_mdfft")
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region = Rect2(0, 128, 128, 128)
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[sub_resource type="AtlasTexture" id="AtlasTexture_q5m5l"]
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atlas = ExtResource("1_mdfft")
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region = Rect2(128, 128, 128, 128)
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[sub_resource type="SpriteFrames" id="SpriteFrames_nwydm"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_8c04i")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_34j4g")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_tk4oq")
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}, {
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_q5m5l")
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}],
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"loop": false,
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"name": &"shot",
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"speed": 30.0
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}]
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[node name="AnimatedSprite3D" type="AnimatedSprite3D"]
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cast_shadow = 0
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pixel_size = 0.0025
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double_sided = false
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no_depth_test = true
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sprite_frames = SubResource("SpriteFrames_nwydm")
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animation = &"shot"
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script = ExtResource("2_k826h")
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[connection signal="animation_finished" from="." to="." method="_on_animation_finished"]
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