Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license): - 3D models: Blaster gun, walls, platforms, grass, clouds, enemy - Sounds: blaster fire, impacts, footsteps, jumps, weapon change - Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow - Font: Lilita One Code changes: - weapon_manager.gd: load blaster.glb as gun model (replaces box mesh) - player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair Test suite (100 unit tests + 4 integration scenarios): - weapon_data.gd: 27 tests — all 6 weapons every stat verified - economy.gd: 19 tests — constants, loss streak, buy thresholds - bomb.gd: 15 tests — state machine, timing constants - round_manager.gd: 10 tests — win conditions, elimination logic - team_manager.gd: 8 tests — auto-balance, team assignment - headless_test_bot.gd: integration bot with movement/idle/rounds scenarios - run_multi_bot.sh: multi-client launcher
@@ -0,0 +1,2 @@
|
||||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
||||
@@ -0,0 +1,20 @@
|
||||
# Godot 4+ specific ignores
|
||||
.godot/
|
||||
|
||||
# Godot-specific ignores
|
||||
.import/
|
||||
export.cfg
|
||||
export_presets.cfg
|
||||
|
||||
# Imported translations (automatically generated from CSV files)
|
||||
*.translation
|
||||
|
||||
# Mono-specific ignores
|
||||
.mono/
|
||||
data_*/
|
||||
mono_crash.*.json
|
||||
|
||||
# Kenney ignores
|
||||
build/
|
||||
# https://github.com/godotengine/godot/issues/82270
|
||||
*~*.TMP
|
||||
@@ -0,0 +1,21 @@
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2025 Kenney
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
@@ -0,0 +1,47 @@
|
||||
<p align="center"><img src="icon.png"/></p>
|
||||
|
||||
# Starter Kit FPS
|
||||
|
||||
This package includes a basic template for a first person shooter in Godot 4.6. Includes features like;
|
||||
|
||||
- Character controller
|
||||
- Weapons, switching weapons
|
||||
- Enemies
|
||||
- Sprites and 3D Models _(CC0 licensed)_
|
||||
|
||||
### Screenshot
|
||||
|
||||
<p align="center"><img src="screenshots/screenshot.png"/></p>
|
||||
|
||||
### Controls
|
||||
|
||||
| Key | Command |
|
||||
| --- | --- |
|
||||
| <kbd>W</kbd> <kbd>A</kbd> <kbd>S</kbd> <kbd>D</kbd> | Movement |
|
||||
| <kbd>Spacebar</kbd> | Jump |
|
||||
| <kbd>Left mouse button</kbd> | Shoot |
|
||||
| <kbd>E</kbd> | Switch weapon |
|
||||
|
||||
### Instructions
|
||||
|
||||
1. How to add more weapons?
|
||||
|
||||
Duplicate one of the existing resources in the 'weapons' folder, adjust the properties in the inspector. Select the 'Player' node in the scene and add your new resources to the 'Weapons' array.
|
||||
|
||||
2. How to adjust properties like cooldown, damage and spread?
|
||||
|
||||
Select the resource of the weapon you'd like to change in the 'weapons' folder, adjust the properties in the inspector.
|
||||
|
||||
### License
|
||||
|
||||
MIT License
|
||||
|
||||
Copyright (c) 2026 Kenney
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
Assets included in this package (2D sprites, 3D models and sound effects) are [CC0 licensed](https://creativecommons.org/publicdomain/zero/1.0/)
|
||||
@@ -0,0 +1,94 @@
|
||||
Copyright (c) 2011 Juan Montoreano (juan@remolacha.biz),
|
||||
with Reserved Font Name Lilita
|
||||
|
||||
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||
This license is copied below, and is also available with a FAQ at:
|
||||
http://scripts.sil.org/OFL
|
||||
|
||||
|
||||
-----------------------------------------------------------
|
||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||
-----------------------------------------------------------
|
||||
|
||||
PREAMBLE
|
||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||
development of collaborative font projects, to support the font creation
|
||||
efforts of academic and linguistic communities, and to provide a free and
|
||||
open framework in which fonts may be shared and improved in partnership
|
||||
with others.
|
||||
|
||||
The OFL allows the licensed fonts to be used, studied, modified and
|
||||
redistributed freely as long as they are not sold by themselves. The
|
||||
fonts, including any derivative works, can be bundled, embedded,
|
||||
redistributed and/or sold with any software provided that any reserved
|
||||
names are not used by derivative works. The fonts and derivatives,
|
||||
however, cannot be released under any other type of license. The
|
||||
requirement for fonts to remain under this license does not apply
|
||||
to any document created using the fonts or their derivatives.
|
||||
|
||||
DEFINITIONS
|
||||
"Font Software" refers to the set of files released by the Copyright
|
||||
Holder(s) under this license and clearly marked as such. This may
|
||||
include source files, build scripts and documentation.
|
||||
|
||||
"Reserved Font Name" refers to any names specified as such after the
|
||||
copyright statement(s).
|
||||
|
||||
"Original Version" refers to the collection of Font Software components as
|
||||
distributed by the Copyright Holder(s).
|
||||
|
||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||
or substituting -- in part or in whole -- any of the components of the
|
||||
Original Version, by changing formats or by porting the Font Software to a
|
||||
new environment.
|
||||
|
||||
"Author" refers to any designer, engineer, programmer, technical
|
||||
writer or other person who contributed to the Font Software.
|
||||
|
||||
PERMISSION & CONDITIONS
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||
redistribute, and sell modified and unmodified copies of the Font
|
||||
Software, subject to the following conditions:
|
||||
|
||||
1) Neither the Font Software nor any of its individual components,
|
||||
in Original or Modified Versions, may be sold by itself.
|
||||
|
||||
2) Original or Modified Versions of the Font Software may be bundled,
|
||||
redistributed and/or sold with any software, provided that each copy
|
||||
contains the above copyright notice and this license. These can be
|
||||
included either as stand-alone text files, human-readable headers or
|
||||
in the appropriate machine-readable metadata fields within text or
|
||||
binary files as long as those fields can be easily viewed by the user.
|
||||
|
||||
3) No Modified Version of the Font Software may use the Reserved Font
|
||||
Name(s) unless explicit written permission is granted by the corresponding
|
||||
Copyright Holder. This restriction only applies to the primary font name as
|
||||
presented to the users.
|
||||
|
||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||
Software shall not be used to promote, endorse or advertise any
|
||||
Modified Version, except to acknowledge the contribution(s) of the
|
||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||
permission.
|
||||
|
||||
5) The Font Software, modified or unmodified, in part or in whole,
|
||||
must be distributed entirely under this license, and must not be
|
||||
distributed under any other license. The requirement for fonts to
|
||||
remain under this license does not apply to any document created
|
||||
using the Font Software.
|
||||
|
||||
TERMINATION
|
||||
This license becomes null and void if any of the above conditions are
|
||||
not met.
|
||||
|
||||
DISCLAIMER
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
@@ -0,0 +1,36 @@
|
||||
[remap]
|
||||
|
||||
importer="font_data_dynamic"
|
||||
type="FontFile"
|
||||
uid="uid://biqtga8moh7ah"
|
||||
path="res://.godot/imported/lilita_one_regular.ttf-68cc4ab6825bdd499d1ad608190f5213.fontdata"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://fonts/lilita_one_regular.ttf"
|
||||
dest_files=["res://.godot/imported/lilita_one_regular.ttf-68cc4ab6825bdd499d1ad608190f5213.fontdata"]
|
||||
|
||||
[params]
|
||||
|
||||
Rendering=null
|
||||
antialiasing=1
|
||||
generate_mipmaps=false
|
||||
disable_embedded_bitmaps=true
|
||||
multichannel_signed_distance_field=false
|
||||
msdf_pixel_range=8
|
||||
msdf_size=48
|
||||
allow_system_fallback=true
|
||||
force_autohinter=false
|
||||
modulate_color_glyphs=false
|
||||
hinting=1
|
||||
subpixel_positioning=1
|
||||
keep_rounding_remainders=true
|
||||
oversampling=0.0
|
||||
Fallbacks=null
|
||||
fallbacks=[]
|
||||
Compress=null
|
||||
compress=true
|
||||
preload=[]
|
||||
language_support={}
|
||||
script_support={}
|
||||
opentype_features={}
|
||||
|
After Width: | Height: | Size: 12 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cpxour8a7ihec"
|
||||
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.png"
|
||||
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 9.0 KiB |
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b5hxnjwvrxuji"
|
||||
path.bptc="res://.godot/imported/colormap.png-c1bc3c3aabeec406ff4b53328583776a.bptc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/Textures/colormap.png"
|
||||
dest_files=["res://.godot/imported/colormap.png-c1bc3c3aabeec406ff4b53328583776a.bptc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=true
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://dd3oln1ucgqpd"
|
||||
path="res://.godot/imported/blaster-repeater.glb-5f1125651aecb8bf54890e793b8c6da4.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/blaster-repeater.glb"
|
||||
dest_files=["res://.godot/imported/blaster-repeater.glb-5f1125651aecb8bf54890e793b8c6da4.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://b2p7bbkuxf7m"
|
||||
path="res://.godot/imported/blaster.glb-865d95bc6d15a20a70b45829eaeb4dc5.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/blaster.glb"
|
||||
dest_files=["res://.godot/imported/blaster.glb-865d95bc6d15a20a70b45829eaeb4dc5.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://g2w2608bc2dy"
|
||||
path="res://.godot/imported/cloud.glb-53daedc24f8d7f4baa42baf232c66643.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/cloud.glb"
|
||||
dest_files=["res://.godot/imported/cloud.glb-53daedc24f8d7f4baa42baf232c66643.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type=""
|
||||
nodes/root_name=""
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=1
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://lde2xq3vq635"
|
||||
path="res://.godot/imported/enemy-flying.glb-6120572f403485a0abe68ce33d56638b.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/enemy-flying.glb"
|
||||
dest_files=["res://.godot/imported/enemy-flying.glb-6120572f403485a0abe68ce33d56638b.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://das5fosq6auoe"
|
||||
path="res://.godot/imported/grass-small.glb-0be1c06405ef2ce478dc00acb5be5be8.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/grass-small.glb"
|
||||
dest_files=["res://.godot/imported/grass-small.glb-0be1c06405ef2ce478dc00acb5be5be8.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://beaer7x07yif6"
|
||||
path="res://.godot/imported/grass.glb-0ce858eae1c69c894a569863f13e24f1.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/grass.glb"
|
||||
dest_files=["res://.godot/imported/grass.glb-0ce858eae1c69c894a569863f13e24f1.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,32 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://3403atnv0s14"
|
||||
path="res://.godot/imported/platform-falling.glb-a1321a8710589d27b2a6e247cfe23359.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/platform-falling.glb"
|
||||
dest_files=["res://.godot/imported/platform-falling.glb-a1321a8710589d27b2a6e247cfe23359.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
import_script/path=""
|
||||
_subresources={}
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://k065rxqtim8f"
|
||||
path="res://.godot/imported/platform-large-grass.glb-eba1099445789c9c9ba0b37fc57bd13f.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/platform-large-grass.glb"
|
||||
dest_files=["res://.godot/imported/platform-large-grass.glb-eba1099445789c9c9ba0b37fc57bd13f.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://bwgwd5ue8i2bt"
|
||||
path="res://.godot/imported/platform.glb-3476c7cd272116fb58fd5d0a0eddb703.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/platform.glb"
|
||||
dest_files=["res://.godot/imported/platform.glb-3476c7cd272116fb58fd5d0a0eddb703.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://c743irj356lax"
|
||||
path="res://.godot/imported/wall-high.glb-74f2e81af43ef5254fe14637810326a5.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/wall-high.glb"
|
||||
dest_files=["res://.godot/imported/wall-high.glb-74f2e81af43ef5254fe14637810326a5.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,42 @@
|
||||
[remap]
|
||||
|
||||
importer="scene"
|
||||
importer_version=1
|
||||
type="PackedScene"
|
||||
uid="uid://x08pt5dvke58"
|
||||
path="res://.godot/imported/wall-low.glb-de080c69f0eef8b51181d363ed18f581.scn"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://models/wall-low.glb"
|
||||
dest_files=["res://.godot/imported/wall-low.glb-de080c69f0eef8b51181d363ed18f581.scn"]
|
||||
|
||||
[params]
|
||||
|
||||
nodes/root_type="Node3D"
|
||||
nodes/root_name="Scene Root"
|
||||
nodes/root_script=null
|
||||
nodes/apply_root_scale=true
|
||||
nodes/root_scale=1.0
|
||||
nodes/import_as_skeleton_bones=false
|
||||
nodes/use_name_suffixes=true
|
||||
nodes/use_node_type_suffixes=true
|
||||
meshes/ensure_tangents=true
|
||||
meshes/generate_lods=true
|
||||
meshes/create_shadow_meshes=true
|
||||
meshes/light_baking=1
|
||||
meshes/lightmap_texel_size=0.2
|
||||
meshes/force_disable_compression=false
|
||||
skins/use_named_skins=true
|
||||
animation/import=true
|
||||
animation/fps=30
|
||||
animation/trimming=false
|
||||
animation/remove_immutable_tracks=true
|
||||
animation/import_rest_as_RESET=false
|
||||
import_script/path=""
|
||||
materials/extract=0
|
||||
materials/extract_format=0
|
||||
materials/extract_path=""
|
||||
_subresources={}
|
||||
gltf/naming_version=0
|
||||
gltf/embedded_image_handling=1
|
||||
@@ -0,0 +1,8 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://b411hfkru5vs7"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://b2p7bbkuxf7m" path="res://models/blaster.glb" id="1_yqvvx"]
|
||||
|
||||
[node name="blaster" instance=ExtResource("1_yqvvx")]
|
||||
|
||||
[node name="blaster2" parent="." index="0"]
|
||||
layers = 2
|
||||
@@ -0,0 +1,19 @@
|
||||
extends Node3D
|
||||
|
||||
var time = 0.0
|
||||
|
||||
var random_number = RandomNumberGenerator.new()
|
||||
|
||||
var random_velocity:float
|
||||
var random_time:float
|
||||
|
||||
func _ready():
|
||||
|
||||
random_velocity = random_number.randf_range(0.1, 2.0)
|
||||
random_time = random_number.randf_range(0.1, 2.0)
|
||||
|
||||
func _process(delta):
|
||||
|
||||
position.y += (cos(time * random_time) * random_velocity) * delta # Sine movement
|
||||
|
||||
time += delta
|
||||
@@ -0,0 +1 @@
|
||||
uid://bfgpo8fvf136p
|
||||
@@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=3 format=3 uid="uid://oqfhfp1a80qd"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://g2w2608bc2dy" path="res://models/cloud.glb" id="1_2mo3p"]
|
||||
[ext_resource type="Script" uid="uid://bfgpo8fvf136p" path="res://objects/cloud.gd" id="2_rmotl"]
|
||||
|
||||
[node name="cube2" instance=ExtResource("1_2mo3p")]
|
||||
script = ExtResource("2_rmotl")
|
||||
|
||||
[node name="cube" parent="." index="0"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
|
||||
@@ -0,0 +1,68 @@
|
||||
extends Node3D
|
||||
|
||||
@export var player: Node3D
|
||||
|
||||
@onready var raycast = $RayCast
|
||||
@onready var muzzle_a = $MuzzleA
|
||||
@onready var muzzle_b = $MuzzleB
|
||||
|
||||
var health := 100
|
||||
var time := 0.0
|
||||
var target_position: Vector3
|
||||
var destroyed := false
|
||||
|
||||
# When ready, save the initial position
|
||||
|
||||
func _ready():
|
||||
target_position = position
|
||||
|
||||
|
||||
func _process(delta):
|
||||
self.look_at(player.position + Vector3(0, 0.5, 0), Vector3.UP, true) # Look at player
|
||||
target_position.y += (cos(time * 5) * 1) * delta # Sine movement (up and down)
|
||||
|
||||
time += delta
|
||||
|
||||
position = target_position
|
||||
|
||||
# Take damage from player
|
||||
|
||||
func damage(amount):
|
||||
Audio.play("sounds/enemy_hurt.ogg")
|
||||
|
||||
health -= amount
|
||||
|
||||
if health <= 0 and !destroyed:
|
||||
destroy()
|
||||
|
||||
# Destroy the enemy when out of health
|
||||
|
||||
func destroy():
|
||||
Audio.play("sounds/enemy_destroy.ogg")
|
||||
|
||||
destroyed = true
|
||||
queue_free()
|
||||
|
||||
# Shoot when timer hits 0
|
||||
|
||||
func _on_timer_timeout():
|
||||
raycast.force_raycast_update()
|
||||
|
||||
if raycast.is_colliding():
|
||||
var collider = raycast.get_collider()
|
||||
|
||||
if collider.has_method("damage"): # Raycast collides with player
|
||||
|
||||
# Play muzzle flash animation(s)
|
||||
|
||||
muzzle_a.frame = 0
|
||||
muzzle_a.play("default")
|
||||
muzzle_a.rotation_degrees.z = randf_range(-45, 45)
|
||||
|
||||
muzzle_b.frame = 0
|
||||
muzzle_b.play("default")
|
||||
muzzle_b.rotation_degrees.z = randf_range(-45, 45)
|
||||
|
||||
Audio.play("sounds/enemy_attack.ogg")
|
||||
|
||||
collider.damage(5) # Apply damage to player
|
||||
@@ -0,0 +1 @@
|
||||
uid://b6udw8uhlp4ei
|
||||
@@ -0,0 +1,36 @@
|
||||
[gd_scene load_steps=5 format=3 uid="uid://d2g78tpqbyf5g"]
|
||||
|
||||
[ext_resource type="PackedScene" uid="uid://lde2xq3vq635" path="res://models/enemy-flying.glb" id="1_3v8nl"]
|
||||
[ext_resource type="Script" uid="uid://b6udw8uhlp4ei" path="res://objects/enemy.gd" id="1_jg24b"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://dbv3sy5qjatnl" path="res://sprites/burst_animation.tres" id="3_iblw5"]
|
||||
|
||||
[sub_resource type="SphereShape3D" id="SphereShape3D_iix87"]
|
||||
radius = 0.75
|
||||
|
||||
[node name="enemy-flying" type="Area3D"]
|
||||
script = ExtResource("1_jg24b")
|
||||
|
||||
[node name="enemy-flying" parent="." instance=ExtResource("1_3v8nl")]
|
||||
|
||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
|
||||
shape = SubResource("SphereShape3D_iix87")
|
||||
|
||||
[node name="RayCast" type="RayCast3D" parent="."]
|
||||
target_position = Vector3(0, 0, 5)
|
||||
|
||||
[node name="MuzzleA" type="AnimatedSprite3D" parent="."]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, -0.45, 0.3, 0.4)
|
||||
sprite_frames = ExtResource("3_iblw5")
|
||||
frame = 2
|
||||
|
||||
[node name="MuzzleB" type="AnimatedSprite3D" parent="."]
|
||||
transform = Transform3D(0.5, 0, 0, 0, 0.5, 0, 0, 0, 0.5, 0.45, 0.3, 0.4)
|
||||
sprite_frames = ExtResource("3_iblw5")
|
||||
frame = 2
|
||||
|
||||
[node name="Timer" type="Timer" parent="."]
|
||||
wait_time = 0.25
|
||||
autostart = true
|
||||
|
||||
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||
@@ -0,0 +1,7 @@
|
||||
extends AnimatedSprite3D
|
||||
|
||||
# Remove this impact effect after the animation has completed
|
||||
|
||||
|
||||
func _on_animation_finished():
|
||||
queue_free()
|
||||
@@ -0,0 +1 @@
|
||||
uid://bwkexrmt718dx
|
||||
@@ -0,0 +1,51 @@
|
||||
[gd_scene load_steps=8 format=3 uid="uid://b7070gfoko4mo"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dh0t42ubhuv0" path="res://sprites/hit.png" id="1_mdfft"]
|
||||
[ext_resource type="Script" uid="uid://bwkexrmt718dx" path="res://objects/impact.gd" id="2_k826h"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_8c04i"]
|
||||
atlas = ExtResource("1_mdfft")
|
||||
region = Rect2(0, 0, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_34j4g"]
|
||||
atlas = ExtResource("1_mdfft")
|
||||
region = Rect2(128, 0, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_tk4oq"]
|
||||
atlas = ExtResource("1_mdfft")
|
||||
region = Rect2(0, 128, 128, 128)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_q5m5l"]
|
||||
atlas = ExtResource("1_mdfft")
|
||||
region = Rect2(128, 128, 128, 128)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_nwydm"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_8c04i")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_34j4g")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_tk4oq")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_q5m5l")
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"shot",
|
||||
"speed": 30.0
|
||||
}]
|
||||
|
||||
[node name="AnimatedSprite3D" type="AnimatedSprite3D"]
|
||||
cast_shadow = 0
|
||||
pixel_size = 0.0025
|
||||
double_sided = false
|
||||
no_depth_test = true
|
||||
sprite_frames = SubResource("SpriteFrames_nwydm")
|
||||
animation = &"shot"
|
||||
script = ExtResource("2_k826h")
|
||||
|
||||
[connection signal="animation_finished" from="." to="." method="_on_animation_finished"]
|
||||
@@ -0,0 +1,285 @@
|
||||
extends CharacterBody3D
|
||||
|
||||
@export_subgroup("Properties")
|
||||
@export var movement_speed = 5
|
||||
@export_range(0, 100) var number_of_jumps: int = 2
|
||||
@export var jump_strength = 8
|
||||
|
||||
@export_subgroup("Weapons")
|
||||
@export var weapons: Array[Weapon] = []
|
||||
|
||||
var weapon: Weapon
|
||||
var weapon_index := 0
|
||||
|
||||
var mouse_sensitivity = 700
|
||||
var gamepad_sensitivity := 0.075
|
||||
|
||||
var mouse_captured := true
|
||||
|
||||
var movement_velocity: Vector3
|
||||
var rotation_target: Vector3
|
||||
|
||||
var input_mouse: Vector2
|
||||
|
||||
var health: int = 100
|
||||
var gravity := 0.0
|
||||
|
||||
var previously_floored := false
|
||||
|
||||
var jumps_remaining: int
|
||||
|
||||
var container_offset = Vector3(1.2, -1.1, -2.75)
|
||||
|
||||
var tween: Tween
|
||||
|
||||
signal health_updated
|
||||
|
||||
@onready var camera = $Head/Camera
|
||||
@onready var raycast = $Head/Camera/RayCast
|
||||
@onready var muzzle = $Head/Camera/SubViewportContainer/SubViewport/CameraItem/Muzzle
|
||||
@onready var container = $Head/Camera/SubViewportContainer/SubViewport/CameraItem/Container
|
||||
@onready var sound_footsteps = $SoundFootsteps
|
||||
@onready var blaster_cooldown = $Cooldown
|
||||
|
||||
@export var crosshair: TextureRect
|
||||
|
||||
# Functions
|
||||
|
||||
func _ready():
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
|
||||
weapon = weapons[weapon_index] # Weapon must never be nil
|
||||
initiate_change_weapon(weapon_index)
|
||||
|
||||
func _process(delta):
|
||||
# Handle functions
|
||||
handle_controls(delta)
|
||||
handle_gravity(delta)
|
||||
|
||||
# Movement
|
||||
|
||||
var applied_velocity: Vector3
|
||||
|
||||
movement_velocity = transform.basis * movement_velocity # Move forward
|
||||
|
||||
applied_velocity = velocity.lerp(movement_velocity, delta * 10)
|
||||
applied_velocity.y = - gravity
|
||||
|
||||
velocity = applied_velocity
|
||||
move_and_slide()
|
||||
|
||||
# Rotation
|
||||
container.position = lerp(container.position, container_offset - (basis.inverse() * applied_velocity / 30), delta * 10)
|
||||
|
||||
# Movement sound
|
||||
|
||||
sound_footsteps.stream_paused = true
|
||||
|
||||
if is_on_floor():
|
||||
if abs(velocity.x) > 1 or abs(velocity.z) > 1:
|
||||
sound_footsteps.stream_paused = false
|
||||
|
||||
# Landing after jump or falling
|
||||
|
||||
camera.position.y = lerp(camera.position.y, 0.0, delta * 5)
|
||||
|
||||
if is_on_floor() and gravity > 1 and !previously_floored: # Landed
|
||||
Audio.play("sounds/land.ogg")
|
||||
camera.position.y = -0.1
|
||||
|
||||
previously_floored = is_on_floor()
|
||||
|
||||
# Falling/respawning
|
||||
|
||||
if position.y < -10:
|
||||
get_tree().reload_current_scene()
|
||||
|
||||
# Mouse movement
|
||||
|
||||
func _input(event):
|
||||
if event is InputEventMouseMotion and mouse_captured:
|
||||
input_mouse = event.relative / mouse_sensitivity
|
||||
handle_rotation(event.relative.x, event.relative.y, false)
|
||||
|
||||
func handle_controls(delta):
|
||||
# Mouse capture
|
||||
if Input.is_action_just_pressed("mouse_capture"):
|
||||
Input.mouse_mode = Input.MOUSE_MODE_CAPTURED
|
||||
mouse_captured = true
|
||||
|
||||
if Input.is_action_just_pressed("mouse_capture_exit"):
|
||||
Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
|
||||
mouse_captured = false
|
||||
|
||||
input_mouse = Vector2.ZERO
|
||||
|
||||
# Movement
|
||||
var input := Input.get_vector("move_left", "move_right", "move_forward", "move_back")
|
||||
movement_velocity = Vector3(input.x, 0, input.y).normalized() * movement_speed
|
||||
|
||||
# Handle Controller Rotation
|
||||
var rotation_input := Input.get_vector("camera_right", "camera_left", "camera_down", "camera_up")
|
||||
if rotation_input:
|
||||
handle_rotation(rotation_input.x, rotation_input.y, true, delta)
|
||||
|
||||
# Shooting
|
||||
|
||||
action_shoot()
|
||||
|
||||
# Jumping
|
||||
|
||||
if Input.is_action_just_pressed("jump"):
|
||||
if jumps_remaining:
|
||||
action_jump()
|
||||
|
||||
# Weapon switching
|
||||
|
||||
action_weapon_toggle()
|
||||
|
||||
# Camera rotation
|
||||
|
||||
func handle_rotation(xRot: float, yRot: float, isController: bool, delta: float = 0.0):
|
||||
if isController:
|
||||
rotation_target -= Vector3(-yRot, -xRot, 0).limit_length(1.0) * gamepad_sensitivity
|
||||
rotation_target.x = clamp(rotation_target.x, deg_to_rad(-90), deg_to_rad(90))
|
||||
camera.rotation.x = lerp_angle(camera.rotation.x, rotation_target.x, delta * 25)
|
||||
rotation.y = lerp_angle(rotation.y, rotation_target.y, delta * 25)
|
||||
else:
|
||||
rotation_target += (Vector3(-yRot, -xRot, 0) / mouse_sensitivity)
|
||||
rotation_target.x = clamp(rotation_target.x, deg_to_rad(-90), deg_to_rad(90))
|
||||
camera.rotation.x = rotation_target.x;
|
||||
rotation.y = rotation_target.y;
|
||||
|
||||
# Handle gravity
|
||||
|
||||
func handle_gravity(delta):
|
||||
gravity += 20 * delta
|
||||
|
||||
if gravity < 0 and is_on_ceiling():
|
||||
gravity = 0
|
||||
|
||||
if gravity > 0 and is_on_floor():
|
||||
jumps_remaining = number_of_jumps
|
||||
gravity = 0
|
||||
|
||||
# Jumping
|
||||
|
||||
func action_jump():
|
||||
Audio.play("sounds/jump_a.ogg, sounds/jump_b.ogg, sounds/jump_c.ogg")
|
||||
gravity = - jump_strength
|
||||
jumps_remaining -= 1
|
||||
|
||||
# Shooting
|
||||
|
||||
func action_shoot():
|
||||
if Input.is_action_pressed("shoot"):
|
||||
if !blaster_cooldown.is_stopped(): return # Cooldown for shooting
|
||||
|
||||
Audio.play(weapon.sound_shoot)
|
||||
|
||||
# Set muzzle flash position, play animation
|
||||
|
||||
muzzle.play("default")
|
||||
|
||||
muzzle.rotation_degrees.z = randf_range(-45, 45)
|
||||
muzzle.scale = Vector3.ONE * randf_range(0.40, 0.75)
|
||||
muzzle.position = container.position - weapon.muzzle_position
|
||||
|
||||
blaster_cooldown.start(weapon.cooldown)
|
||||
|
||||
# Shoot the weapon, amount based on shot count
|
||||
|
||||
for n in weapon.shot_count:
|
||||
raycast.target_position.x = randf_range(-weapon.spread, weapon.spread)
|
||||
raycast.target_position.y = randf_range(-weapon.spread, weapon.spread)
|
||||
|
||||
raycast.force_raycast_update()
|
||||
|
||||
if !raycast.is_colliding(): continue # Don't create impact when raycast didn't hit
|
||||
|
||||
var collider = raycast.get_collider()
|
||||
|
||||
# Hitting an enemy
|
||||
|
||||
if collider.has_method("damage"):
|
||||
collider.damage(weapon.damage)
|
||||
|
||||
# Creating an impact animation
|
||||
|
||||
var impact = preload("res://objects/impact.tscn")
|
||||
var impact_instance = impact.instantiate()
|
||||
|
||||
impact_instance.play("shot")
|
||||
|
||||
get_tree().root.add_child(impact_instance)
|
||||
|
||||
impact_instance.position = raycast.get_collision_point() + (raycast.get_collision_normal() / 10)
|
||||
impact_instance.look_at(camera.global_transform.origin, Vector3.UP, true)
|
||||
|
||||
var knockback = random_vec2(weapon.min_knockback, weapon.max_knockback)
|
||||
# print('knockback', knockback)
|
||||
container.position.z += 0.25 # Knockback of weapon visual
|
||||
camera.rotation.x += knockback.x # Knockback of camera
|
||||
rotation.y += knockback.y
|
||||
rotation_target.x += knockback.x
|
||||
rotation_target.y += knockback.y
|
||||
movement_velocity += Vector3(0, 0, weapon.knockback) # Knockback
|
||||
|
||||
# Toggle between available weapons (listed in 'weapons')
|
||||
|
||||
func action_weapon_toggle():
|
||||
if Input.is_action_just_pressed("weapon_toggle"):
|
||||
weapon_index = wrap(weapon_index + 1, 0, weapons.size())
|
||||
initiate_change_weapon(weapon_index)
|
||||
|
||||
Audio.play("sounds/weapon_change.ogg")
|
||||
|
||||
# Initiates the weapon changing animation (tween)
|
||||
|
||||
func initiate_change_weapon(index):
|
||||
weapon_index = index
|
||||
|
||||
tween = get_tree().create_tween()
|
||||
tween.set_ease(Tween.EASE_OUT_IN)
|
||||
tween.tween_property(container, "position", container_offset - Vector3(0, 1, 0), 0.1)
|
||||
tween.tween_callback(change_weapon) # Changes the model
|
||||
|
||||
# Switches the weapon model (off-screen)
|
||||
|
||||
func change_weapon():
|
||||
weapon = weapons[weapon_index]
|
||||
|
||||
# Step 1. Remove previous weapon model(s) from container
|
||||
|
||||
for n in container.get_children():
|
||||
container.remove_child(n)
|
||||
|
||||
# Step 2. Place new weapon model in container
|
||||
|
||||
var weapon_model = weapon.model.instantiate()
|
||||
container.add_child(weapon_model)
|
||||
|
||||
weapon_model.position = weapon.position
|
||||
weapon_model.rotation_degrees = weapon.rotation
|
||||
|
||||
# Step 3. Set model to only render on layer 2 (the weapon camera)
|
||||
|
||||
for child in weapon_model.find_children("*", "MeshInstance3D"):
|
||||
child.layers = 2
|
||||
|
||||
# Set weapon data
|
||||
|
||||
raycast.target_position = Vector3(0, 0, -1) * weapon.max_distance
|
||||
crosshair.texture = weapon.crosshair
|
||||
|
||||
func damage(amount):
|
||||
health -= amount
|
||||
health_updated.emit(health) # Update health on HUD
|
||||
|
||||
if health < 0:
|
||||
get_tree().reload_current_scene() # Reset when out of health
|
||||
|
||||
# Create a random knockback vector
|
||||
static func random_vec2(_min: Vector2, _max: Vector2) -> Vector2:
|
||||
var _sign = -1 if randi() % 2 == 0 else 1
|
||||
return Vector2(randf_range(_min.x, _max.x), randf_range(_min.y, _max.y) * _sign)
|
||||
@@ -0,0 +1 @@
|
||||
uid://cu47grjp072jk
|
||||
@@ -0,0 +1,78 @@
|
||||
[gd_scene load_steps=9 format=3 uid="uid://dl2ed4gkybggf"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cu47grjp072jk" path="res://objects/player.gd" id="1_ffboj"]
|
||||
[ext_resource type="Resource" uid="uid://cu2gtxlcmbb34" path="res://weapons/blaster-repeater.tres" id="2_6epbw"]
|
||||
[ext_resource type="Texture2D" uid="uid://8ggihh27mlrr" path="res://sprites/blob_shadow.png" id="2_b0fo8"]
|
||||
[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="2_i825w"]
|
||||
[ext_resource type="Resource" uid="uid://c56y8pqoyk15f" path="res://weapons/blaster.tres" id="3_kr4p8"]
|
||||
[ext_resource type="SpriteFrames" uid="uid://dbv3sy5qjatnl" path="res://sprites/burst_animation.tres" id="4_m6ukc"]
|
||||
[ext_resource type="AudioStream" uid="uid://cydjn1ct3hps2" path="res://sounds/walking.ogg" id="5_ics1s"]
|
||||
|
||||
[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_gdq8c"]
|
||||
radius = 0.3
|
||||
height = 1.0
|
||||
|
||||
[node name="Player" type="CharacterBody3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
|
||||
script = ExtResource("1_ffboj")
|
||||
weapons = Array[ExtResource("2_i825w")]([ExtResource("3_kr4p8"), ExtResource("2_6epbw")])
|
||||
|
||||
[node name="Collider" type="CollisionShape3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.55, 0)
|
||||
shape = SubResource("CapsuleShape3D_gdq8c")
|
||||
|
||||
[node name="Head" type="Node3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||
|
||||
[node name="Camera" type="Camera3D" parent="Head"]
|
||||
cull_mask = 1048573
|
||||
current = true
|
||||
fov = 80.0
|
||||
|
||||
[node name="SubViewportContainer" type="SubViewportContainer" parent="Head/Camera"]
|
||||
anchors_preset = 15
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
stretch = true
|
||||
|
||||
[node name="SubViewport" type="SubViewport" parent="Head/Camera/SubViewportContainer"]
|
||||
transparent_bg = true
|
||||
handle_input_locally = false
|
||||
msaa_3d = 1
|
||||
size = Vector2i(1280, 720)
|
||||
render_target_update_mode = 4
|
||||
|
||||
[node name="CameraItem" type="Camera3D" parent="Head/Camera/SubViewportContainer/SubViewport"]
|
||||
cull_mask = 1047554
|
||||
fov = 40.0
|
||||
|
||||
[node name="Container" type="Node3D" parent="Head/Camera/SubViewportContainer/SubViewport/CameraItem"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.2, -1, -2.25)
|
||||
|
||||
[node name="Muzzle" type="AnimatedSprite3D" parent="Head/Camera/SubViewportContainer/SubViewport/CameraItem"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.5, -0.75, -6)
|
||||
layers = 2
|
||||
sprite_frames = ExtResource("4_m6ukc")
|
||||
frame = 2
|
||||
|
||||
[node name="RayCast" type="RayCast3D" parent="Head/Camera"]
|
||||
exclude_parent = false
|
||||
target_position = Vector3(0, 0, -10)
|
||||
collide_with_areas = true
|
||||
|
||||
[node name="Shadow" type="Decal" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.9, 0)
|
||||
size = Vector3(1, 2, 1)
|
||||
texture_albedo = ExtResource("2_b0fo8")
|
||||
modulate = Color(1, 1, 1, 0.705882)
|
||||
normal_fade = 0.5
|
||||
|
||||
[node name="SoundFootsteps" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("5_ics1s")
|
||||
volume_db = -5.0
|
||||
autoplay = true
|
||||
|
||||
[node name="Cooldown" type="Timer" parent="."]
|
||||
one_shot = true
|
||||
@@ -0,0 +1,26 @@
|
||||
[gd_resource type="Environment" format=3 uid="uid://jvmpkdwaeaq"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cb7sdk1i5rx04" path="res://sprites/skybox.png" id="1_u3n42"]
|
||||
|
||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_fjheq"]
|
||||
panorama = ExtResource("1_u3n42")
|
||||
energy_multiplier = 0.5
|
||||
|
||||
[sub_resource type="Sky" id="Sky_7bk1c"]
|
||||
sky_material = SubResource("PanoramaSkyMaterial_fjheq")
|
||||
|
||||
[resource]
|
||||
background_mode = 2
|
||||
background_color = Color(0.360784, 0.392157, 0.462745, 1)
|
||||
sky = SubResource("Sky_7bk1c")
|
||||
ambient_light_source = 2
|
||||
ambient_light_color = Color(0.662745, 0.694118, 0.772549, 1)
|
||||
tonemap_mode = 2
|
||||
ssao_enabled = true
|
||||
ssao_radius = 0.45
|
||||
ssao_intensity = 1.0
|
||||
ssao_power = 5.0
|
||||
glow_enabled = true
|
||||
glow_levels/2 = 0.6
|
||||
glow_levels/3 = 0.6
|
||||
glow_levels/5 = 6.0
|
||||
@@ -0,0 +1,156 @@
|
||||
[gd_scene format=3 uid="uid://dxvvlck8lej3f"]
|
||||
|
||||
[ext_resource type="Environment" uid="uid://jvmpkdwaeaq" path="res://scenes/main-environment.tres" id="1_q8fpv"]
|
||||
[ext_resource type="PackedScene" uid="uid://dl2ed4gkybggf" path="res://objects/player.tscn" id="2_elriq"]
|
||||
[ext_resource type="Script" uid="uid://by0qn28x1i1jj" path="res://scripts/hud.gd" id="3_s8mkj"]
|
||||
[ext_resource type="FontFile" uid="uid://biqtga8moh7ah" path="res://fonts/lilita_one_regular.ttf" id="3_w27de"]
|
||||
[ext_resource type="PackedScene" uid="uid://dpm3l05d7fu35" path="res://objects/platform.tscn" id="5_3s40e"]
|
||||
[ext_resource type="PackedScene" uid="uid://r7rt7pth4u7o" path="res://objects/wall_low.tscn" id="5_6vel1"]
|
||||
[ext_resource type="PackedScene" uid="uid://c71evdjblk5wp" path="res://objects/wall_high.tscn" id="7_cabne"]
|
||||
[ext_resource type="PackedScene" uid="uid://bvx5cvigosg0s" path="res://objects/platform_large_grass.tscn" id="7_wggef"]
|
||||
[ext_resource type="PackedScene" uid="uid://d2g78tpqbyf5g" path="res://objects/enemy.tscn" id="8_7ty2f"]
|
||||
[ext_resource type="PackedScene" uid="uid://oqfhfp1a80qd" path="res://objects/cloud.tscn" id="10_5ksau"]
|
||||
|
||||
[sub_resource type="LabelSettings" id="LabelSettings_fpmwk"]
|
||||
font = ExtResource("3_w27de")
|
||||
font_size = 36
|
||||
outline_size = 12
|
||||
outline_color = Color(0, 0, 0, 0.470588)
|
||||
|
||||
[node name="Main" type="Node3D" unique_id=1176673032]
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="." unique_id=529470734]
|
||||
environment = ExtResource("1_q8fpv")
|
||||
|
||||
[node name="Player" parent="." unique_id=1938858786 node_paths=PackedStringArray("crosshair") instance=ExtResource("2_elriq")]
|
||||
crosshair = NodePath("../HUD/Crosshair")
|
||||
|
||||
[node name="Sun" type="DirectionalLight3D" parent="." unique_id=1871256661]
|
||||
transform = Transform3D(-0.422618, -0.694272, 0.582563, 0, 0.642788, 0.766044, -0.906308, 0.323744, -0.271654, 0, 0, 0)
|
||||
shadow_enabled = true
|
||||
shadow_opacity = 0.75
|
||||
|
||||
[node name="HUD" type="CanvasLayer" parent="." unique_id=1419663090]
|
||||
script = ExtResource("3_s8mkj")
|
||||
|
||||
[node name="Crosshair" type="TextureRect" parent="HUD" unique_id=288362464]
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = -20.0
|
||||
offset_top = -20.0
|
||||
offset_right = 20.0
|
||||
offset_bottom = 20.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
scale = Vector2(0.35, 0.35)
|
||||
pivot_offset = Vector2(64, 64)
|
||||
|
||||
[node name="Health" type="Label" parent="HUD" unique_id=212586905]
|
||||
offset_left = 48.0
|
||||
offset_top = 627.0
|
||||
offset_right = 138.0
|
||||
offset_bottom = 672.0
|
||||
size_flags_horizontal = 0
|
||||
size_flags_vertical = 8
|
||||
text = "100%"
|
||||
label_settings = SubResource("LabelSettings_fpmwk")
|
||||
vertical_alignment = 2
|
||||
|
||||
[node name="Enemies" type="Node" parent="." unique_id=2021581775]
|
||||
|
||||
[node name="enemy-flying" parent="Enemies" unique_id=532550342 node_paths=PackedStringArray("player") instance=ExtResource("8_7ty2f")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.5, 2.5, -6)
|
||||
player = NodePath("../../Player")
|
||||
|
||||
[node name="enemy-flying2" parent="Enemies" unique_id=342903539 node_paths=PackedStringArray("player") instance=ExtResource("8_7ty2f")]
|
||||
transform = Transform3D(-4.37114e-08, 0, 1, 0, 1, 0, -1, 0, -4.37114e-08, -9.5, 2.5, 1.5)
|
||||
player = NodePath("../../Player")
|
||||
|
||||
[node name="enemy-flying3" parent="Enemies" unique_id=1201559634 node_paths=PackedStringArray("player") instance=ExtResource("8_7ty2f")]
|
||||
transform = Transform3D(-0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, -0.707107, 5.5, 3.5, 9)
|
||||
player = NodePath("../../Player")
|
||||
|
||||
[node name="enemy-flying4" parent="Enemies" unique_id=816910819 node_paths=PackedStringArray("player") instance=ExtResource("8_7ty2f")]
|
||||
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, 15.5, 4, -7.5)
|
||||
player = NodePath("../../Player")
|
||||
|
||||
[node name="Level" type="Node" parent="." unique_id=1748836644]
|
||||
|
||||
[node name="wall-low" parent="Level" unique_id=1331411824 instance=ExtResource("5_6vel1")]
|
||||
transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, -1.92088, 1.05, -6.90166)
|
||||
|
||||
[node name="wall-low3" parent="Level" unique_id=676185619 instance=ExtResource("5_6vel1")]
|
||||
transform = Transform3D(-1, 0, -1.19209e-07, 0, 1, 0, 1.19209e-07, 0, -1, 6.07912, 1.05, 6.59834)
|
||||
|
||||
[node name="platform" parent="Level" unique_id=1577014397 instance=ExtResource("5_3s40e")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 0, 6.5)
|
||||
|
||||
[node name="platform2" parent="Level" unique_id=1962163043 instance=ExtResource("5_3s40e")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.5, 2.5, -2.5)
|
||||
|
||||
[node name="platform3" parent="Level" unique_id=1588414703 instance=ExtResource("5_3s40e")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 3, -3.5)
|
||||
|
||||
[node name="platform4" parent="Level" unique_id=1667612161 instance=ExtResource("5_3s40e")]
|
||||
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, 7, 1, -2)
|
||||
|
||||
[node name="wall-high" parent="Level" unique_id=1578391320 instance=ExtResource("7_cabne")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.5, 1.5, 4)
|
||||
|
||||
[node name="wall-high2" parent="Level" unique_id=545025321 instance=ExtResource("7_cabne")]
|
||||
transform = Transform3D(0.707107, 0, -0.707107, 0, 1, 0, 0.707107, 0, 0.707107, 11.5, 3, -5.5)
|
||||
|
||||
[node name="platform-large-grass" parent="Level" unique_id=510059275 instance=ExtResource("7_wggef")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
|
||||
|
||||
[node name="platform-large-grass2" parent="Level" unique_id=2138675056 instance=ExtResource("7_wggef")]
|
||||
transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, -2, 0.5, -6)
|
||||
|
||||
[node name="platform-large-grass3" parent="Level" unique_id=1910704433 instance=ExtResource("7_wggef")]
|
||||
transform = Transform3D(0.965926, 0, -0.258819, 0, 1, 0, 0.258819, 0, 0.965926, -6, 1, 2.5)
|
||||
|
||||
[node name="platform-large-grass5" parent="Level" unique_id=712189155 instance=ExtResource("7_wggef")]
|
||||
transform = Transform3D(0.866026, 0, -0.5, 0, 1, 0, 0.5, 0, 0.866026, 12, 2.5, -5)
|
||||
|
||||
[node name="platform-large-grass4" parent="Level" unique_id=851780756 instance=ExtResource("7_wggef")]
|
||||
transform = Transform3D(0.965926, 0, 0.258819, 0, 1, 0, -0.258819, 0, 0.965926, 5, 0.5, 5.5)
|
||||
|
||||
[node name="Decoration" type="Node" parent="." unique_id=912926462]
|
||||
|
||||
[node name="cube2" parent="Decoration" unique_id=1196119060 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(1.49603, 0.232188, 3.70243, 1.85892, 3.40786, -0.964843, -3.21035, 2.08149, 1.16666, -9.48509, 8.49799, 20.5554)
|
||||
|
||||
[node name="cube9" parent="Decoration" unique_id=1301160745 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(1.49603, 1.85892, -3.21035, 0.232188, 3.40786, 2.08149, 3.70243, -0.964843, 1.16666, 25.5597, 6.35221, -12.1167)
|
||||
|
||||
[node name="cube5" parent="Decoration" unique_id=975688358 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(3.0771, 1.12972, -2.29242, -0.0239142, 3.60054, 1.74228, 2.55556, -1.32658, 2.77656, 6.4111, 6.35221, -28.6551)
|
||||
|
||||
[node name="cube3" parent="Decoration" unique_id=1682789681 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(2.12132, 0, 2.12132, 0, 3, 0, -2.12132, 0, 2.12132, -2.75413, 2.42683, 25.3984)
|
||||
|
||||
[node name="cube10" parent="Decoration" unique_id=1276408458 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(0.776457, -2.89778, 2.66454e-15, 1.44889, 0.388229, -2.59808, 2.50955, 0.672432, 1.5, 27.5131, 12.0265, -5.37209)
|
||||
|
||||
[node name="cube11" parent="Decoration" unique_id=1334962355 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(0.672432, 2.89778, -0.388229, -2.50955, 0.776457, 1.44889, 1.5, 0, 2.59808, -28.6125, 16.2998, -4.89238)
|
||||
|
||||
[node name="cube12" parent="Decoration" unique_id=1661290171 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(0.672432, 2.89778, -0.388229, -2.50955, 0.776457, 1.44889, 1.5, 0, 2.59808, -25.14, 8.80719, -24.2564)
|
||||
|
||||
[node name="cube6" parent="Decoration" unique_id=2127287384 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(-1.73205, 0.965926, 0.258819, -1, -1.67303, -0.448288, 0, -0.517638, 1.93185, 14.1295, 10.1139, 17.5347)
|
||||
|
||||
[node name="cube7" parent="Decoration" unique_id=2079556690 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(1.41421, 0, -1.41421, 1, 1.41421, 1, 1, -1.41421, 1, -5.11081, 2.42683, -36.641)
|
||||
|
||||
[node name="cube8" parent="Decoration" unique_id=290609799 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(1.73205, 0, 1, 0, 2, 0, -1, 0, 1.73205, -30.1261, 2.42683, -13.7339)
|
||||
|
||||
[node name="cube4" parent="Decoration" unique_id=1128059590 instance=ExtResource("10_5ksau")]
|
||||
transform = Transform3D(1.12202, 1.39419, -2.40776, 1.53922, 1.85165, 1.78946, 2.31773, -1.90463, -0.0227883, -0.881504, 13.0297, -30.1859)
|
||||
|
||||
[connection signal="health_updated" from="Player" to="HUD" method="_on_health_updated"]
|
||||
|
After Width: | Height: | Size: 281 KiB |
@@ -0,0 +1,35 @@
|
||||
extends Node
|
||||
|
||||
# Code adapted from KidsCanCode
|
||||
|
||||
var num_players = 12
|
||||
var bus = "master"
|
||||
|
||||
var available = [] # The available players.
|
||||
var queue = [] # The queue of sounds to play.
|
||||
|
||||
func _ready():
|
||||
for i in num_players:
|
||||
var p = AudioStreamPlayer.new()
|
||||
add_child(p)
|
||||
|
||||
available.append(p)
|
||||
|
||||
p.volume_db = -10
|
||||
p.finished.connect(_on_stream_finished.bind(p))
|
||||
p.bus = bus
|
||||
|
||||
func _on_stream_finished(stream):
|
||||
available.append(stream)
|
||||
|
||||
func play(sound_path): # Path (or multiple, separated by commas)
|
||||
var sounds = sound_path.split(",")
|
||||
queue.append("res://" + sounds[randi() % sounds.size()].strip_edges())
|
||||
|
||||
func _process(_delta):
|
||||
if not queue.is_empty() and not available.is_empty():
|
||||
available[0].stream = load(queue.pop_front())
|
||||
available[0].play()
|
||||
available[0].pitch_scale = randf_range(0.9, 1.1)
|
||||
|
||||
available.pop_front()
|
||||
@@ -0,0 +1 @@
|
||||
uid://d2fg3ewfjx4u4
|
||||
@@ -0,0 +1,5 @@
|
||||
extends CanvasLayer
|
||||
|
||||
|
||||
func _on_health_updated(health):
|
||||
$Health.text = str(health) + "%"
|
||||
@@ -0,0 +1 @@
|
||||
uid://by0qn28x1i1jj
|
||||
@@ -0,0 +1,25 @@
|
||||
extends Resource
|
||||
class_name Weapon
|
||||
|
||||
@export_subgroup("Model")
|
||||
@export var model: PackedScene # Model of the weapon
|
||||
@export var position: Vector3 # On-screen position
|
||||
@export var rotation: Vector3 # On-screen rotation
|
||||
@export var muzzle_position: Vector3 # On-screen position of muzzle flash
|
||||
|
||||
@export_subgroup("Properties")
|
||||
@export_range(0.1, 1) var cooldown: float = 0.1 # Firerate
|
||||
@export_range(1, 20) var max_distance: int = 10 # Fire distance
|
||||
@export_range(0, 100) var damage: float = 25 # Damage per hit
|
||||
@export_range(0, 5) var spread: float = 0 # Spread of each shot
|
||||
@export_range(1, 5) var shot_count: int = 1 # Amount of shots
|
||||
@export_range(0, 50) var knockback: int = 20 # Amount of knockback
|
||||
|
||||
@export var min_knockback: Vector2 = Vector2(0.001, 0.001) # x for vertical knockback, y for horizontal knockback
|
||||
@export var max_knockback: Vector2 = Vector2(0.0025, 0.002) # x for vertical knockback, y for horizontal knockback
|
||||
|
||||
@export_subgroup("Sounds")
|
||||
@export var sound_shoot: String # Sound path
|
||||
|
||||
@export_subgroup("Crosshair")
|
||||
@export var crosshair: Texture2D # Image of crosshair on-screen
|
||||
@@ -0,0 +1 @@
|
||||
uid://dg01pkkc1c5vd
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://dkftljsbdhwng"
|
||||
path="res://.godot/imported/blaster.ogg-1527ec84d518b60bb9fbaad97656d870.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/blaster.ogg"
|
||||
dest_files=["res://.godot/imported/blaster.ogg-1527ec84d518b60bb9fbaad97656d870.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://csdsvg0nh35id"
|
||||
path="res://.godot/imported/blaster_repeater.ogg-a46ceca73f68a6e3e41e971b07cb8de8.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/blaster_repeater.ogg"
|
||||
dest_files=["res://.godot/imported/blaster_repeater.ogg-a46ceca73f68a6e3e41e971b07cb8de8.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://blxqudiclpq84"
|
||||
path="res://.godot/imported/enemy_attack.ogg-ad3c73e6e91698e3fc81bd6423d8fca2.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/enemy_attack.ogg"
|
||||
dest_files=["res://.godot/imported/enemy_attack.ogg-ad3c73e6e91698e3fc81bd6423d8fca2.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://br1ov3ld0er6r"
|
||||
path="res://.godot/imported/enemy_destroy.ogg-feb8f111abab93d5fc30ec838c975232.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/enemy_destroy.ogg"
|
||||
dest_files=["res://.godot/imported/enemy_destroy.ogg-feb8f111abab93d5fc30ec838c975232.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cgnbyrnxj12ed"
|
||||
path="res://.godot/imported/enemy_hurt.ogg-64e07bfa21b7ae57b8a0bf7357a95008.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/enemy_hurt.ogg"
|
||||
dest_files=["res://.godot/imported/enemy_hurt.ogg-64e07bfa21b7ae57b8a0bf7357a95008.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://bvnum0u73y8sv"
|
||||
path="res://.godot/imported/jump_a.ogg-df3a87b422b8537163b811137ab76d0c.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/jump_a.ogg"
|
||||
dest_files=["res://.godot/imported/jump_a.ogg-df3a87b422b8537163b811137ab76d0c.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://5raj3p7xaecq"
|
||||
path="res://.godot/imported/jump_b.ogg-f0989d7351debef348a67b21be8b7bd0.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/jump_b.ogg"
|
||||
dest_files=["res://.godot/imported/jump_b.ogg-f0989d7351debef348a67b21be8b7bd0.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://7tnsakv8pwa5"
|
||||
path="res://.godot/imported/jump_c.ogg-6a4808f519ad4af845e78fe92b3da78c.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/jump_c.ogg"
|
||||
dest_files=["res://.godot/imported/jump_c.ogg-6a4808f519ad4af845e78fe92b3da78c.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://xnxidwkp46un"
|
||||
path="res://.godot/imported/land.ogg-7222ba872273a4a7535937ef5cfdffd0.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/land.ogg"
|
||||
dest_files=["res://.godot/imported/land.ogg-7222ba872273a4a7535937ef5cfdffd0.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cydjn1ct3hps2"
|
||||
path="res://.godot/imported/walking.ogg-bf61e9916135189ff0d5c06a148b02ab.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/walking.ogg"
|
||||
dest_files=["res://.godot/imported/walking.ogg-bf61e9916135189ff0d5c06a148b02ab.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0.0
|
||||
bpm=0.0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
@@ -0,0 +1,19 @@
|
||||
[remap]
|
||||
|
||||
importer="oggvorbisstr"
|
||||
type="AudioStreamOggVorbis"
|
||||
uid="uid://cmc2ufr6o30gl"
|
||||
path="res://.godot/imported/weapon_change.ogg-7ebfd5dcd3026b79e24db351d30b1a1b.oggvorbisstr"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sounds/weapon_change.ogg"
|
||||
dest_files=["res://.godot/imported/weapon_change.ogg-7ebfd5dcd3026b79e24db351d30b1a1b.oggvorbisstr"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=false
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
||||
|
After Width: | Height: | Size: 50 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://biff4dkpfqi47"
|
||||
path="res://.godot/imported/splash-screen.png-ae6c8b07e185ee8a074576008d9ccc5a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://splash-screen.png"
|
||||
dest_files=["res://.godot/imported/splash-screen.png-ae6c8b07e185ee8a074576008d9ccc5a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 15 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://8ggihh27mlrr"
|
||||
path="res://.godot/imported/blob_shadow.png-d19f4ffceb1d99dd3331acec2dc6d7df.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/blob_shadow.png"
|
||||
dest_files=["res://.godot/imported/blob_shadow.png-d19f4ffceb1d99dd3331acec2dc6d7df.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 6.1 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cbfhj0tswcksm"
|
||||
path="res://.godot/imported/burst.png-0ca3a873296b113f4396e0bdead4beff.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/burst.png"
|
||||
dest_files=["res://.godot/imported/burst.png-0ca3a873296b113f4396e0bdead4beff.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=1
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -0,0 +1,28 @@
|
||||
[gd_resource type="SpriteFrames" format=3 uid="uid://dbv3sy5qjatnl"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://cbfhj0tswcksm" path="res://sprites/burst.png" id="1_bh1wj"]
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_mdaww"]
|
||||
atlas = ExtResource("1_bh1wj")
|
||||
region = Rect2(0, 0, 256, 256)
|
||||
|
||||
[sub_resource type="AtlasTexture" id="AtlasTexture_3nr3w"]
|
||||
atlas = ExtResource("1_bh1wj")
|
||||
region = Rect2(256, 0, 256, 256)
|
||||
|
||||
[resource]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_mdaww")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": SubResource("AtlasTexture_3nr3w")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": null
|
||||
}],
|
||||
"loop": false,
|
||||
"name": &"default",
|
||||
"speed": 30.0
|
||||
}]
|
||||
|
After Width: | Height: | Size: 3.1 KiB |
@@ -0,0 +1,40 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ce3lgq7foiusl"
|
||||
path="res://.godot/imported/crosshair-repeater.png-ec408225e689b23875963003728cb016.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/crosshair-repeater.png"
|
||||
dest_files=["res://.godot/imported/crosshair-repeater.png-ec408225e689b23875963003728cb016.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
After Width: | Height: | Size: 3.4 KiB |
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://2jld33y6h5pq"
|
||||
path.s3tc="res://.godot/imported/crosshair.png-1281ee32d6777347e0f43a202c603c1b.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/crosshair.png"
|
||||
dest_files=["res://.godot/imported/crosshair.png-1281ee32d6777347e0f43a202c603c1b.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
After Width: | Height: | Size: 3.7 KiB |
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dh0t42ubhuv0"
|
||||
path.s3tc="res://.godot/imported/hit.png-32857f07c817e04581303953f2545db0.s3tc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/hit.png"
|
||||
dest_files=["res://.godot/imported/hit.png-32857f07c817e04581303953f2545db0.s3tc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=true
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
|
After Width: | Height: | Size: 3.7 MiB |
@@ -0,0 +1,41 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cb7sdk1i5rx04"
|
||||
path.bptc="res://.godot/imported/skybox.png-3a75a15c5dbffccdaa926738885bd0eb.bptc.ctex"
|
||||
metadata={
|
||||
"imported_formats": ["s3tc_bptc"],
|
||||
"vram_texture": true
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://sprites/skybox.png"
|
||||
dest_files=["res://.godot/imported/skybox.png-3a75a15c5dbffccdaa926738885bd0eb.bptc.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=2
|
||||
compress/high_quality=true
|
||||
compress/lossy_quality=0.7
|
||||
compress/uastc_level=0
|
||||
compress/rdo_quality_loss=0.0
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/channel_remap/red=0
|
||||
process/channel_remap/green=1
|
||||
process/channel_remap/blue=2
|
||||
process/channel_remap/alpha=3
|
||||
process/fix_alpha_border=false
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=0
|
||||
@@ -0,0 +1,16 @@
|
||||
[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://cu2gtxlcmbb34"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://sprites/crosshair-repeater.png" id="1_hoqei"]
|
||||
[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="1_l1atd"]
|
||||
[ext_resource type="PackedScene" uid="uid://dd3oln1ucgqpd" path="res://models/blaster-repeater.glb" id="2_h64nv"]
|
||||
|
||||
[resource]
|
||||
script = ExtResource("1_l1atd")
|
||||
model = ExtResource("2_h64nv")
|
||||
rotation = Vector3(0, 180, 0)
|
||||
muzzle_position = Vector3(0.1, -0.4, 1.5)
|
||||
damage = 10.0
|
||||
spread = 0.5
|
||||
knockback = 10
|
||||
sound_shoot = "sounds/blaster_repeater.ogg"
|
||||
crosshair = ExtResource("1_hoqei")
|
||||