Files
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

35 lines
848 B
GDScript

extends RefCounted
class_name NorayProtocolHandler
## This class parses incoming data from noray's protocol.
##
## Unless you're writing your own noray integration, [Noray] should cover most
## use cases.
## Emitted for every command parsed during a [method ingest] call.
signal on_command(command: String, data: String)
var _strbuf: String = ""
## Resets the parser.
func reset():
_strbuf = ""
## Parse an incoming piece of data.
func ingest(data: String):
_strbuf += data
if not _strbuf.contains("\n"):
return
var idx = _strbuf.rfind("\n")
var lines = _strbuf.substr(0, idx).split("\n", false)
_strbuf = _strbuf.erase(0, idx + 1)
for line in lines:
if not line.contains(" "):
on_command.emit(line, "")
else:
var parts = line.split(" ")
var command = parts[0]
var param = parts[1]
on_command.emit(command, param)