Files
shawn 597d6dde2d Fix server clock reset in NetworkTimeSynchronizer and client-side peer 1 avatar duplicate
- Move _clock.set_time(0.) inside the 'if not server' block in
  NetworkTimeSynchronizer.start() so the server's SystemClock isn't
  reset to zero — fixes -1.78 billion second offset panic on client
- Skip spawning peer 1's avatar on clients (the server replicates
  all avatars; spawning peer 1 locally creates a duplicate that
  the dedicated server doesn't have)
2026-07-03 16:21:35 -04:00
..