597d6dde2d
- Move _clock.set_time(0.) inside the 'if not server' block in NetworkTimeSynchronizer.start() so the server's SystemClock isn't reset to zero — fixes -1.78 billion second offset panic on client - Skip spawning peer 1's avatar on clients (the server replicates all avatars; spawning peer 1 locally creates a duplicate that the dedicated server doesn't have)