Files
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

57 lines
1.2 KiB
GDScript

extends RefCounted
class_name _BiMap
# Maps one-to-one associations in a bidirectional way
var _keys_to_values := {}
var _values_to_keys := {}
func put(key: Variant, value: Variant) -> void:
var old_value = _keys_to_values.get(key)
var old_key = _values_to_keys.get(value)
if old_value != null: _values_to_keys.erase(old_value)
if old_key != null: _keys_to_values.erase(old_key)
_keys_to_values[key] = value
_values_to_keys[value] = key
func get_by_key(key: Variant) -> Variant:
return _keys_to_values.get(key)
func get_by_value(value: Variant) -> Variant:
return _values_to_keys.get(value)
func has_key(key: Variant) -> bool:
return _keys_to_values.has(key)
func has_value(value: Variant) -> bool:
return _values_to_keys.has(value)
func erase_key(key: Variant) -> bool:
if not has_key(key):
return false
var value = get_by_key(key)
_values_to_keys.erase(value)
_keys_to_values.erase(key)
return true
func erase_value(value: Variant) -> bool:
if not has_value(value):
return false
var key = get_by_value(value)
_values_to_keys.erase(value)
_keys_to_values.erase(key)
return true
func size() -> int:
return _keys_to_values.size()
func keys() -> Array:
return _keys_to_values.keys()
func values() -> Array:
return _values_to_keys.keys()