-
v0.1.5 Stable
released this
2026-07-03 20:21:35 +00:00 | 11 commits to main since this releasev0.1.5
- Fix clock sync: Server no longer resets its time clock when NetworkTime starts — fixes the -1.78 billion second offset panic on Windows clients
- Fix avatar duplicate: Clients no longer spawn a local copy of peer 1's avatar (server didn't have one on dedicated mode anyway)
- Previous fixes carried forward: netfox typed array patches, headless server signal order, baked dev server IP
Downloads
-
v0.1.4 Stable
released this
2026-07-03 20:11:25 +00:00 | 12 commits to main since this releasev0.1.4
- Default IP: Network popup now defaults to dev server IP (192.168.0.127:34197) for easier testing
- Fixes carried from v0.1.3: netfox typed array patches, headless server signal order fix
Downloads
-
v0.1.3 Stable
released this
2026-07-03 20:10:02 +00:00 | 13 commits to main since this releaseFix Godot 4.7 typed array crash — freed-object filtering in netfox PropertyPool/PerObjectHistory
Changes
- netfox PropertyPool.get_subjects() filters out freed objects before typed array assignment
- netfox PerObjectHistory.subjects() filters out freed objects before typed array assignment
- Headless server keeps full scene tree (no stripping) for identity sync
- NetworkTime.start() deferred until first client connects
- No host avatar spawned on dedicated server
This fixes the "Unable to convert array index 0 from Object to Object" and "Attempted to assign an invalid (previously freed?) object instance" errors.
Downloads
-
v0.1.2 Stable
released this
2026-07-03 18:47:39 +00:00 | 14 commits to main since this releaseFix dedicated server: delay netfox tick loop until first client connects, keep full scene tree for identity sync
- No host avatar (peer 1) spawn
- NetworkTime.start() deferred until first client join
- Full scene tree kept (no stripping) for identity sync
- PlayerSpawner dedicated server flag
Downloads
-
v0.1.1 Stable
released this
2026-07-03 17:45:34 +00:00 | 15 commits to main since this releaseFresh build from latest source
- Dedicated server: headless_server.tscn entry point
- Windows client: multiplayer-fps.tscn listen-server
- RCON admin on port 28960
Downloads
-
v0.1.0 Stable
released this
2026-07-03 00:55:57 +00:00 | 24 commits to main since this releasev0.1.0 — Tactical Shooter
Fixes in v0.1.0:
- Windows export no longer crashes — shared dependencies included
- Join/Host buttons now work — bootstrapper scripts no longer reference excluded forest-brawl types
- RCON admin console on TCP 28960
- netfox v1.35.3 rollback netcode (64 Hz tickrate)
- Headless dedicated server with auto-host
Download: Extract and run tactical-shooter.exe
Server: 192.168.0.127:34201Downloads
-
v0.1.0-playtest Stable
released this
2026-07-02 14:25:18 +00:00 | 33 commits to main since this releaseTactical Shooter v0.1.0 Playtest
Windows client — download and extract, run tactical-shooter.exe
Connects to 68.202.6.107:34197 automatically.Controls
WASD=Move, Mouse=Look, LMB=Shoot, R=Reload
Space=Jump, C=Crouch, Shift=Sprint
Q/E=Lean, F=Melee, G=Drop weaponNotes
- GDExtension C++ core not bundled (.dll missing for Windows)
- GDScript stub handles all gameplay
Downloads