db477b4c4834353c2b008eb4414b32c0a51d0e56
- Renamed inner class Entity→StubEntity (Godot has native Entity class) - Added await ServerConfig.config_loaded before reading map_list in server_main.gd - Config loads via call_deferred, so _ready() must wait for signal
Tactical Shooter
A competitive, round-based tactical FPS built in Godot 4.
- 128-tick authoritative dedicated servers
- GDExtension (C++) simulation core
- Community-hostable, self-hosted server browser
- Map-making SDK for community maps
See PLANS/PROJECT_PLAN.md for the full build plan. See Mapmaking SDK docs to build and ship custom maps.