Remove test files
This commit is contained in:
-104
@@ -1,104 +0,0 @@
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extends Node
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func _ready() -> void:
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print("=== Full Join Simulation ===\n")
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# Load the full game scene
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var GameScene = load("res://examples/multiplayer-fps/multiplayer-fps.tscn")
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if GameScene == null:
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print("FAIL: Cannot load multiplayer-fps.tscn")
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get_tree().quit(1)
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return
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print("Loaded multiplayer-fps.tscn")
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var game = GameScene.instantiate()
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add_child(game)
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# Wait for scene to settle
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await get_tree().process_frame
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await get_tree().process_frame
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# Get the Network Popup tab container
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var ui = game.get_node_or_null("UI")
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var popup = game.get_node_or_null("UI/Network Popup")
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var bootstrapper = game.get_node_or_null("UI/Network Popup/LAN Bootstrapper")
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if ui:
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print("UI node: %s" % str(ui))
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if popup:
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print("Network Popup: %s" % str(popup))
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if bootstrapper:
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print("Bootstrapper: %s" % str(bootstrapper))
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if bootstrapper.has_method("join"):
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print("Bootstrapper has join() method")
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if bootstrapper.has_method("host"):
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print("Bootstrapper has host() method")
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else:
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print("WARNING: No bootstrapper found!")
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# Check address/port inputs
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var addr_input = game.get_node_or_null("UI/Network Popup/LAN/Address Row/Address LineEdit")
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var port_input = game.get_node_or_null("UI/Network Popup/LAN/Address Row/Port LineEdit")
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if addr_input:
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print("Address input: '%s'" % str(addr_input.text))
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if port_input:
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print("Port input: '%s'" % str(port_input.text))
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# Simulate join: set address/port and call join()
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if addr_input and port_input and bootstrapper:
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addr_input.text = "127.0.0.1"
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port_input.text = "34201"
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print("\nCalling join()...")
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var peer = ENetMultiplayerPeer.new()
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var err = peer.create_client("127.0.0.1", 34201)
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if err != OK:
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print("FAIL: create_client error: %s" % error_string(err))
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get_tree().quit(1)
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return
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get_tree().get_multiplayer().multiplayer_peer = peer
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print("Peer set, waiting for connection...")
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# Wait up to 8 seconds for connection
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var start = Time.get_ticks_msec()
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while Time.get_ticks_msec() - start < 8000:
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var status = peer.get_connection_status()
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if status != MultiplayerPeer.CONNECTION_CONNECTING:
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break
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await get_tree().process_frame
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var final_status = peer.get_connection_status()
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print("Connection status: %d (2=CONNECTED)" % final_status)
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if final_status == MultiplayerPeer.CONNECTION_CONNECTED:
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print("SUCCESS: Connected!")
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print("Unique ID: %d" % multiplayer.get_unique_id())
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# Simulate connect_ui.hide()
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popup.hide()
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print("Popup hidden")
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# Now check NetworkEvents
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if Engine.has_singleton("NetworkEvents"):
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var ne = Engine.get_singleton("NetworkEvents")
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print("NetworkEvents enabled: %s" % str(ne.enabled))
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# Wait a few frames to see if anything happens
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await get_tree().process_frame
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await get_tree().process_frame
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await get_tree().process_frame
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# Check if there are any player nodes
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var players = game.get_node_or_null("Players")
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if players:
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print("Players node children: %d" % players.get_child_count())
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for child in players.get_children():
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print(" - %s" % str(child.name))
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print("\n=== Test Complete ===")
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else:
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print("FAIL: Could not connect")
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get_tree().quit(0)
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@@ -1,6 +0,0 @@
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[gd_scene format=3]
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[ext_resource type="Script" path="res://test_connect.gd" id="1_script"]
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[node name="TestConnect" type="Node"]
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script = ExtResource("1_script")
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