diff --git a/test_connect.gd b/test_connect.gd deleted file mode 100644 index 21377b8..0000000 --- a/test_connect.gd +++ /dev/null @@ -1,104 +0,0 @@ -extends Node - -func _ready() -> void: - print("=== Full Join Simulation ===\n") - - # Load the full game scene - var GameScene = load("res://examples/multiplayer-fps/multiplayer-fps.tscn") - if GameScene == null: - print("FAIL: Cannot load multiplayer-fps.tscn") - get_tree().quit(1) - return - - print("Loaded multiplayer-fps.tscn") - - var game = GameScene.instantiate() - add_child(game) - - # Wait for scene to settle - await get_tree().process_frame - await get_tree().process_frame - - # Get the Network Popup tab container - var ui = game.get_node_or_null("UI") - var popup = game.get_node_or_null("UI/Network Popup") - var bootstrapper = game.get_node_or_null("UI/Network Popup/LAN Bootstrapper") - - if ui: - print("UI node: %s" % str(ui)) - if popup: - print("Network Popup: %s" % str(popup)) - if bootstrapper: - print("Bootstrapper: %s" % str(bootstrapper)) - if bootstrapper.has_method("join"): - print("Bootstrapper has join() method") - if bootstrapper.has_method("host"): - print("Bootstrapper has host() method") - else: - print("WARNING: No bootstrapper found!") - - # Check address/port inputs - var addr_input = game.get_node_or_null("UI/Network Popup/LAN/Address Row/Address LineEdit") - var port_input = game.get_node_or_null("UI/Network Popup/LAN/Address Row/Port LineEdit") - if addr_input: - print("Address input: '%s'" % str(addr_input.text)) - if port_input: - print("Port input: '%s'" % str(port_input.text)) - - # Simulate join: set address/port and call join() - if addr_input and port_input and bootstrapper: - addr_input.text = "127.0.0.1" - port_input.text = "34201" - print("\nCalling join()...") - - var peer = ENetMultiplayerPeer.new() - var err = peer.create_client("127.0.0.1", 34201) - if err != OK: - print("FAIL: create_client error: %s" % error_string(err)) - get_tree().quit(1) - return - - get_tree().get_multiplayer().multiplayer_peer = peer - print("Peer set, waiting for connection...") - - # Wait up to 8 seconds for connection - var start = Time.get_ticks_msec() - while Time.get_ticks_msec() - start < 8000: - var status = peer.get_connection_status() - if status != MultiplayerPeer.CONNECTION_CONNECTING: - break - await get_tree().process_frame - - var final_status = peer.get_connection_status() - print("Connection status: %d (2=CONNECTED)" % final_status) - - if final_status == MultiplayerPeer.CONNECTION_CONNECTED: - print("SUCCESS: Connected!") - print("Unique ID: %d" % multiplayer.get_unique_id()) - - # Simulate connect_ui.hide() - popup.hide() - print("Popup hidden") - - # Now check NetworkEvents - if Engine.has_singleton("NetworkEvents"): - var ne = Engine.get_singleton("NetworkEvents") - print("NetworkEvents enabled: %s" % str(ne.enabled)) - - # Wait a few frames to see if anything happens - await get_tree().process_frame - await get_tree().process_frame - await get_tree().process_frame - - # Check if there are any player nodes - var players = game.get_node_or_null("Players") - if players: - print("Players node children: %d" % players.get_child_count()) - for child in players.get_children(): - print(" - %s" % str(child.name)) - - print("\n=== Test Complete ===") - else: - print("FAIL: Could not connect") - - get_tree().quit(0) diff --git a/test_connect.tscn b/test_connect.tscn deleted file mode 100644 index c038eb8..0000000 --- a/test_connect.tscn +++ /dev/null @@ -1,6 +0,0 @@ -[gd_scene format=3] - -[ext_resource type="Script" path="res://test_connect.gd" id="1_script"] - -[node name="TestConnect" type="Node"] -script = ExtResource("1_script")