Fix weapon position, scale, switch to GLB imports
- Reduced weapon scale 10-13x (previously OBJ models at native size) - Adjusted on-screen position for each weapon type - Switched from OBJ to GLB imports (better pivot points) - Fixed Revolver model coordinate issue
This commit is contained in:
@@ -1,5 +1,8 @@
|
||||
[gd_scene format=3]
|
||||
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Rifle.obj" id="1"]
|
||||
|
||||
[node name="Rifle" type="MeshInstance3D"]
|
||||
mesh = ExtResource("1")
|
||||
[ext_resource type="PackedScene" path="res://assets/quaternius/models/Rifle.glb" id="1"]
|
||||
|
||||
[node name="Rifle" type="Node3D"]
|
||||
scale = Vector3(0.3, 0.3, 0.3)
|
||||
|
||||
[node name="Model" parent="." instance=ExtResource("1")]
|
||||
|
||||
Reference in New Issue
Block a user