Fix weapon position, scale, switch to GLB imports

- Reduced weapon scale 10-13x (previously OBJ models at native size)
- Adjusted on-screen position for each weapon type
- Switched from OBJ to GLB imports (better pivot points)
- Fixed Revolver model coordinate issue
This commit is contained in:
2026-07-05 23:29:30 -04:00
parent 91b878f347
commit 0723b75f7b
12 changed files with 48 additions and 25 deletions
+6 -3
View File
@@ -1,5 +1,8 @@
[gd_scene format=3]
[ext_resource type="ArrayMesh" path="res://assets/quaternius/models/Rifle.obj" id="1"]
[node name="Rifle" type="MeshInstance3D"]
mesh = ExtResource("1")
[ext_resource type="PackedScene" path="res://assets/quaternius/models/Rifle.glb" id="1"]
[node name="Rifle" type="Node3D"]
scale = Vector3(0.3, 0.3, 0.3)
[node name="Model" parent="." instance=ExtResource("1")]