Fix weapon position, scale, switch to GLB imports

- Reduced weapon scale 10-13x (previously OBJ models at native size)
- Adjusted on-screen position for each weapon type
- Switched from OBJ to GLB imports (better pivot points)
- Fixed Revolver model coordinate issue
This commit is contained in:
2026-07-05 23:29:30 -04:00
parent 91b878f347
commit 0723b75f7b
12 changed files with 48 additions and 25 deletions
+2 -1
View File
@@ -7,9 +7,10 @@
[resource]
script = ExtResource("1")
model = ExtResource("2")
position = Vector3(0.4, -0.35, -0.4)
crosshair = ExtResource("3")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
muzzle_position = Vector3(0.05, -0.3, 0.8)
cooldown = 0.12
max_distance = 15
damage = 30