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tactical-shooter/assets/kenney-fps/weapons/blaster-repeater.tres
T
shawn 012d038025 Integrate Kenney Starter Kit FPS assets + comprehensive test suite
Assets (CC0 license):
- 3D models: Blaster gun, walls, platforms, grass, clouds, enemy
- Sounds: blaster fire, impacts, footsteps, jumps, weapon change
- Sprites: crosshair, hit marker, muzzle flash, skybox, blob shadow
- Font: Lilita One

Code changes:
- weapon_manager.gd: load blaster.glb as gun model (replaces box mesh)
- player.tscn: use Kenney sounds (blaster.ogg, enemy_hurt/destroy) and crosshair

Test suite (100 unit tests + 4 integration scenarios):
- weapon_data.gd: 27 tests — all 6 weapons every stat verified
- economy.gd: 19 tests — constants, loss streak, buy thresholds
- bomb.gd: 15 tests — state machine, timing constants
- round_manager.gd: 10 tests — win conditions, elimination logic
- team_manager.gd: 8 tests — auto-balance, team assignment
- headless_test_bot.gd: integration bot with movement/idle/rounds scenarios
- run_multi_bot.sh: multi-client launcher
2026-07-03 17:13:36 -04:00

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[gd_resource type="Resource" script_class="Weapon" load_steps=4 format=3 uid="uid://cu2gtxlcmbb34"]
[ext_resource type="Texture2D" uid="uid://ce3lgq7foiusl" path="res://sprites/crosshair-repeater.png" id="1_hoqei"]
[ext_resource type="Script" uid="uid://dg01pkkc1c5vd" path="res://scripts/weapon.gd" id="1_l1atd"]
[ext_resource type="PackedScene" uid="uid://dd3oln1ucgqpd" path="res://models/blaster-repeater.glb" id="2_h64nv"]
[resource]
script = ExtResource("1_l1atd")
model = ExtResource("2_h64nv")
rotation = Vector3(0, 180, 0)
muzzle_position = Vector3(0.1, -0.4, 1.5)
damage = 10.0
spread = 0.5
knockback = 10
sound_shoot = "sounds/blaster_repeater.ogg"
crosshair = ExtResource("1_hoqei")