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- validate_map.gd — scene structure validator (CSG combiner root, spawn groups, bomb sites, buy zones, map bounds, LightmapGI config, lighting setup) - validate_polycount.gd — CSG triangle budget checker (<50K faces, <5K per node, <200 CSG nodes) - validate_textures.gd — texture size ≤1K, mipmaps, UV2 checker - validate_lights.gd — dynamic lights ≤4, bake mode validator - bake_lightmaps.gd — LightmapGI config checker (quality, bounces, texel_scale, interior, denoiser) All scripts: @tool SceneTree, accept scene path via -- separator, exit 0=pass / 1=fail / 2=scene-not-found. 443-610 lines each.