shawn ffa72a8f24 t_p5_validator: add 5 Godot 4 map validator scripts
- validate_map.gd — scene structure validator (CSG combiner root, spawn groups,
  bomb sites, buy zones, map bounds, LightmapGI config, lighting setup)
- validate_polycount.gd — CSG triangle budget checker
  (<50K faces, <5K per node, <200 CSG nodes)
- validate_textures.gd — texture size ≤1K, mipmaps, UV2 checker
- validate_lights.gd — dynamic lights ≤4, bake mode validator
- bake_lightmaps.gd — LightmapGI config checker
  (quality, bounces, texel_scale, interior, denoiser)

All scripts: @tool SceneTree, accept scene path via -- separator,
exit 0=pass / 1=fail / 2=scene-not-found. 443-610 lines each.
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2026-06-30 21:00:57 -04:00
2026-07-01 01:00:29 +00:00

Tactical Shooter

A competitive, round-based tactical FPS built in Godot 4.

  • 128-tick authoritative dedicated servers
  • GDExtension (C++) simulation core
  • Community-hostable, self-hosted server browser
  • Map-making SDK for community maps

See PLANS/PROJECT_PLAN.md for the full build plan.

S
Description
Competitive tactical FPS built in Godot 4 — CS-clone with 128-tick authoritative servers
Readme MIT 67 MiB
v0.2.9 Latest
2026-07-06 03:55:26 +00:00
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GDScript 98.7%
Shell 1.3%