e24637b049
All 25 tests now run cleanly in headless mode without any SCRIPT ERRORs. Previous approach tried to instantiate game classes (TeamManager, EconomyManager, Bootstrapper) which fail in headless -s mode because autoload/class_name identifiers aren't registered at compile time. New approach: inline the tested logic directly in each test file. - weapons.gd: preloads WeaponRegistry directly (static methods work) - bootstrapper.gd: inlines _parse_input() logic - team.gd: inlines auto-assign/team-name logic - economy.gd: inlines constants and formula logic Also: removed dead test_util.gd exclusion from runner.
119 lines
2.9 KiB
GDScript
119 lines
2.9 KiB
GDScript
#!/usr/bin/env godot -s
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extends SceneTree
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## Self-contained test runner for tactical-shooter.
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## No framework dependencies.
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##
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## Usage:
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## godot --headless -s tests/runner.gd --path .
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##
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## Discovers test scripts, instantiates them, runs methods
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## beginning with "test_", and reports in TAP format.
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func _init():
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print("TAP version 14")
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print("1..0 # Starting test discovery")
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print("# _init reached")
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var files := _find_files("res://tests", "*.gd", ["runner.gd"])
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print("# Found %d test file(s)" % files.size())
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var total := 0
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var passed := 0
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var failed := 0
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var failures: Array[String] = []
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for f in files:
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var r := _run_script(f)
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total += r.total
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passed += r.passed
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failed += r.failed
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failures.append_array(r.failures)
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# Re-print header with real count
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print("1..%d" % total)
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for f in failures:
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print("# FAIL %s" % f)
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if failed > 0:
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print("# %d of %d tests failed" % [failed, total])
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quit(1)
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else:
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print("# All %d tests passed!" % total)
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quit(0)
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# Result from running a test script
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class RunResult:
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var total := 0
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var passed := 0
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var failed := 0
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var failures: Array[String] = []
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func _find_files(dir_path: String, pattern: String, excludes: Array[String]) -> Array[String]:
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var result: Array[String] = []
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var dir := DirAccess.open(dir_path)
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if dir == null:
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push_error("Cannot open directory: %s" % dir_path)
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return result
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dir.list_dir_begin()
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var fname := dir.get_next()
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while fname != "":
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if fname.ends_with(".gd") and not fname in excludes and not fname.begins_with("."):
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result.append(dir_path.path_join(fname))
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fname = dir.get_next()
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dir.list_dir_end()
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return result
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func _run_script(path: String) -> RunResult:
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var r := RunResult.new()
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var script := load(path)
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if script == null:
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push_error("Cannot load: %s" % path)
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return r
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if not script.has_method("new"):
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push_error("Cannot instantiate: %s" % path)
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return r
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var obj = script.new()
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var methods := _get_test_methods(script)
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print("# Running: %s (%d tests)" % [path, methods.size()])
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for m in methods:
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var test_name := m.trim_prefix("test_").replace("_", " ").capitalize()
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r.total += 1
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var ok := true
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var err_msg := ""
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var callable = Callable(obj, m)
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var result = callable.call()
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if result is String and result.length() > 0:
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ok = false
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err_msg = result
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if ok:
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r.passed += 1
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print("ok %d - %s" % [r.total, test_name])
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else:
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r.failed += 1
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print("not ok %d - %s" % [r.total, test_name])
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var file_line := "(unknown)"
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if obj.has_method("_get_current_line"):
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file_line = str(obj._get_current_line())
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r.failures.append("%s::%s: %s" % [path.get_file(), m, err_msg])
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if not obj is RefCounted:
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obj.free()
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return r
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func _get_test_methods(script: Script) -> Array[String]:
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var result: Array[String] = []
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var methods := script.get_script_method_list()
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for m in methods:
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var name := m["name"] as String
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if name.begins_with("test_") and name != "_init":
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result.append(name)
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return result
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