Files
tactical-shooter/project.godot
T
shawn 159c554a86 t_p6_api: build plugin scripting system
- Add PluginBase (plugin_base.gd) — abstract base class with 12 virtual hooks
- Add PluginManifest (plugin_manifest.gd) — custom Resource for plugin metadata
- Add PluginManager (plugin_manager.gd) — autoload singleton: directory scan,
  hook dispatch, lifecycle (load/unload/reload/rescan), cvar integration
- Add hello_world example plugin with all hooks demonstrating usage
- Register PluginManager autoload in project.godot
- Extend rcon_command_handler.gd with 'plugin' subcommand (list/load/unload/
  reload/info/rescan) delegating to PluginManager
2026-07-01 18:36:23 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Tactical Shooter"
config/description="Phase 0 — Headless Dedicated Server"
run/main_scene="res://scenes/server/server_main.tscn"
config/features=PackedStringArray("4.7", "Forward Plus")
[autoload]
NetworkManager="*res://scripts/network/network_manager.gd"
ServerConfig="*res://scripts/config/server_config.gd"
PluginManager="*res://server/scripts/plugin_api/plugin_manager.gd"
[physics]
common/physics_ticks_per_second=128
common/enable_pause_aware_picking=true
[rendering]
renderer/rendering_method="vulkan"
environment/default_clear_color=Color(0.1, 0.1, 0.15, 1)