Files
tactical-shooter/scenes/player.tscn
T
shawn e9dc05983c Save workspace artifacts: character-controller, gdextension scaffold, network scripts, map-pipeline, server config
Includes code from task workspaces that was never pushed:
- client/characters/ — fps_character_controller.gd (400 lines), fps_camera.gd, input_handler.gd
- gdextension/simulation/ — C++ GDExtension scaffold: entity, movement, hit detection, simulation server, state serializer, bitstream (14 files)
- scripts/network/ — ENet-based network_manager.gd, server/client_main.gd, player.gd
- scripts/map_packaging/ — PCK pipeline: pack_map.gd, map_downloader.gd, map_registry_server.py, README
- scripts/config/ — server_config.gd (480 lines)
- scenes/ — client_main, server_main, player, test_range
- project.godot, export_presets.cfg
2026-07-01 18:30:44 -04:00

16 lines
428 B
Plaintext

[gd_scene format=3 uid="uid://player"]
[ext_resource type="Script" path="res://scripts/network/player.gd" id="1_player"]
[sub_resource type="BoxMesh" id="1"]
size = Vector3(1, 1, 1)
[node name="Player" type="Node3D"]
script = ExtResource("1_player")
movement_speed = 5.0
sync_rate = 10.0
[node name="Mesh" type="MeshInstance3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0)
mesh = SubResource(1)