b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
148 lines
3.6 KiB
GDScript
148 lines
3.6 KiB
GDScript
extends VestTest
|
|
|
|
func get_suite_name() -> String:
|
|
return "Snapshot"
|
|
|
|
func suite() -> void:
|
|
var node := Node3D.new()
|
|
var other_node := Node3D.new()
|
|
|
|
define("make_patch()", func():
|
|
test("should return empty on same", func():
|
|
var snapshot := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
expect_empty(_Snapshot.make_patch(snapshot, snapshot))
|
|
)
|
|
|
|
test("should include differing property", func():
|
|
var from := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
var to := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
var expected := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE]
|
|
], [node])
|
|
|
|
expect_equal(_Snapshot.make_patch(from, to), expected)
|
|
)
|
|
|
|
test("should include new property", func():
|
|
var from := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO]
|
|
], [node])
|
|
|
|
var to := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
var expected := _Snapshot.of(0, [
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
expect_equal(_Snapshot.make_patch(from, to), expected)
|
|
)
|
|
|
|
test("patch should yield `to` on merge", func():
|
|
var from := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
var to := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[node, "scale", Vector3.ONE]
|
|
], [node])
|
|
|
|
var patch := _Snapshot.make_patch(from, to)
|
|
var applied := from.duplicate()
|
|
applied.tick = to.tick
|
|
applied.merge(patch)
|
|
|
|
expect_equal(applied, to)
|
|
)
|
|
)
|
|
|
|
define("merge()", func():
|
|
test("auth should override non-auth", func():
|
|
var snapshot := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[other_node, "position", Vector3.ZERO]
|
|
], [])
|
|
|
|
var patch := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [node])
|
|
|
|
expect_true(snapshot.merge(patch))
|
|
expect_equal(snapshot, _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [node]))
|
|
)
|
|
|
|
test("auth should update auth", func():
|
|
var snapshot := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[other_node, "position", Vector3.ZERO]
|
|
], [node])
|
|
|
|
var patch := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [node])
|
|
|
|
expect_true(snapshot.merge(patch))
|
|
expect_equal(snapshot, _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [node]))
|
|
)
|
|
|
|
test("non-auth should not update auth", func():
|
|
var snapshot := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[other_node, "position", Vector3.ZERO]
|
|
], [node])
|
|
|
|
var patch := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [])
|
|
|
|
expect_true(snapshot.merge(patch))
|
|
expect_equal(snapshot, _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [node]))
|
|
)
|
|
|
|
test("non-auth should update non-auth", func():
|
|
var snapshot := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ZERO],
|
|
[other_node, "position", Vector3.ZERO]
|
|
], [])
|
|
|
|
var patch := _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], [])
|
|
|
|
expect_true(snapshot.merge(patch))
|
|
expect_equal(snapshot, _Snapshot.of(0, [
|
|
[node, "position", Vector3.ONE],
|
|
[other_node, "position", Vector3.ONE]
|
|
], []))
|
|
)
|
|
)
|