b0c83af092
Complete replacement of the tactical-shooter project with the netfox-cs-sample (MIT) — a CS 1.6 inspired multiplayer FPS built with Godot 4 and netfox. ## What's new - Full CS-style gameplay: teams (T/CT), rounds, economy, buy menu - 6 weapons: Knife, Glock, USP, AK-47, M4A1, AWP - Bomb plant/defuse with 2 bombsites - Flashbang & smoke grenades - Proper netfox rollback netcode at 64 tick - Network popup UI for host/join - HUD, crosshair, round timer, scoreboard - All netfox singletons registered as autoloads (works in exported builds) ## Architecture - Listen-server (host from client, no dedicated server binary) - Multiplayer-fps game lives at examples/multiplayer-fps/ - Netfox addons registered as autoloads for exported build compat - Godot 4.7 with Forward+ renderer ## Removed - Old headless-server architecture (client_main, server_main, player.gd, etc.) - Custom netfox bootstrap with ENet fallback - Old ChaffGames FPS template (2,420 lines, 844 KB) - SimulationServer GDExtension stub - Godot-jolt physics (netfox sample uses default Godot physics) - Duplicate weapon_data.gd, anti_cheat.gd, round_manager.gd, etc. - Server browser API Python venv (87 MB) - test_range map and modular assets ## Preserved - Git history - Server config at config/default_server_config.cfg - Windows export preset - Build directory (gitignored) Co-authored-by: naxIO <naxIO@users.noreply.github.com>
83 lines
2.8 KiB
Plaintext
83 lines
2.8 KiB
Plaintext
[gd_scene load_steps=7 format=3 uid="uid://cl3qmgo4c2nfh"]
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[ext_resource type="PackedScene" uid="uid://cngy6hs8ohodj" path="res://examples/shared/scenes/map-square.tscn" id="1_mm3em"]
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[ext_resource type="PackedScene" uid="uid://cncdbq72u50j3" path="res://examples/shared/scenes/environment.tscn" id="2_ykbn6"]
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[ext_resource type="PackedScene" uid="uid://badtpsxn5lago" path="res://examples/shared/ui/network-popup.tscn" id="3_mhiy8"]
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[ext_resource type="Script" path="res://examples/shared/scripts/simple-time-display.gd" id="4_4w44e"]
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[ext_resource type="PackedScene" uid="uid://ru7kvgw7wjew" path="res://examples/state-synchronizer-npc/scenes/wanderer.tscn" id="4_47wiq"]
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[sub_resource type="GDScript" id="GDScript_hpcpy"]
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script/source = "extends Label
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func _process(_dt):
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if multiplayer.is_server():
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text = \"Server\"
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else:
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text = \"Client\"
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"
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[node name="state-synchronizer-npc" type="Node3D"]
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[node name="Square Map" parent="." instance=ExtResource("1_mm3em")]
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[node name="Environment" parent="." instance=ExtResource("2_ykbn6")]
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="Network Popup" parent="UI" instance=ExtResource("3_mhiy8")]
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layout_mode = 1
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offset_left = -180.0
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offset_top = -120.0
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offset_right = 180.0
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offset_bottom = 120.0
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[node name="VBoxContainer" type="VBoxContainer" parent="UI"]
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layout_mode = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="Time Display" type="Label" parent="UI/VBoxContainer"]
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layout_mode = 2
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script = ExtResource("4_4w44e")
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[node name="Label" type="Label" parent="UI/VBoxContainer"]
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layout_mode = 2
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script = SubResource("GDScript_hpcpy")
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[node name="NPCs" type="Node" parent="."]
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[node name="Wanderer" parent="NPCs" instance=ExtResource("4_47wiq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.57406, 0.999999, -6.52385)
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wander_bounds = Rect2(-7.5, -7.5, 15, 15)
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[node name="Wanderer2" parent="NPCs" instance=ExtResource("4_47wiq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.42594, 0.999999, -6.52385)
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acceleration_time = 0.35
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rest_time_min = 2.0
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rest_time_max = 4.0
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wander_dst_min = 4.0
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wander_dst_max = 8.0
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wander_bounds = Rect2(-7.5, -7.5, 15, 15)
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[node name="Wanderer3" parent="NPCs" instance=ExtResource("4_47wiq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.57406, 0.999999, 6.47615)
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move_speed = 4.5
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acceleration_time = 0.05
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rest_time_max = 1.0
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wander_dst_min = 3.0
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wander_dst_max = 6.0
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wander_bounds = Rect2(-7.5, -7.5, 15, 15)
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[node name="Wanderer4" parent="NPCs" instance=ExtResource("4_47wiq")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.42594, 0.999999, 6.47615)
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acceleration_time = 0.2
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rest_time_min = 2.0
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rest_time_max = 3.0
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wander_bounds = Rect2(-7.5, -7.5, 15, 15)
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