e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
35 lines
720 B
Markdown
35 lines
720 B
Markdown
# netfox.extras
|
|
|
|
High-level, game-specific extras for [netfox]!
|
|
|
|
## Features
|
|
|
|
* 🔫 Networked weapons
|
|
* ⌨️ Rollback-aware base class for input
|
|
|
|
## Overview
|
|
|
|
This addon is pretty much a catch-all project for things that are useful, but
|
|
are not core to netfox.
|
|
|
|
## Install
|
|
|
|
See the root [README](../../README.md).
|
|
|
|
## Usage
|
|
|
|
See the [docs](https://foxssake.github.io/netfox/).
|
|
|
|
## License
|
|
|
|
netfox.extras is under the [MIT license](LICENSE).
|
|
|
|
## Issues
|
|
|
|
In case of any issues, comments, or questions, please feel free to [open an issue]!
|
|
|
|
[netfox]: https://github.com/foxssake/netfox
|
|
[source]: https://github.com/foxssake/netfox/archive/refs/heads/main.zip
|
|
[open an issue]: https://github.com/foxssake/netfox/issues
|
|
|