e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
19 lines
631 B
Plaintext
19 lines
631 B
Plaintext
[gd_scene load_steps=2 format=3]
|
|
|
|
[sub_resource type="StandardMaterial3D" id="SpawnMat"]
|
|
albedo_color = Color(0.2, 0.4, 1.0, 1.0)
|
|
metallic = 0.0
|
|
roughness = 0.8
|
|
|
|
[node name="CTSpawn" type="Marker3D"]
|
|
groups = ["ct_spawn"]
|
|
; CT spawn point — players on Counter-Terrorist team spawn here.
|
|
; Place on the floor surface. The +Z arrow indicates spawn forward direction.
|
|
; Child Node3Ds can be added for additional spawn positions.
|
|
|
|
[node name="SpawnPad" type="CSGBox3D" parent="."]
|
|
size = Vector3(0.5, 0.03, 0.5)
|
|
material = SubResource("SpawnMat")
|
|
use_collision = false
|
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.015, 0)
|