Files
tactical-shooter/addons/netfox/time/network-clock-sample.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

22 lines
674 B
GDScript

extends RefCounted
class_name NetworkClockSample
var ping_sent: float
var ping_received: float
var pong_sent: float
var pong_received: float
func get_rtt() -> float:
return pong_received - ping_sent
func get_offset() -> float:
# See: https://datatracker.ietf.org/doc/html/rfc5905#section-8
# See: https://support.huawei.com/enterprise/en/doc/EDOC1100278232/729da750/ntp-fundamentals
return ((ping_received - ping_sent) + (pong_sent - pong_received)) / 2.
func _to_string() -> String:
return "(theta=%.2fms; delta=%.2fms; t1=%.4fs; t2=%.4fs; t3=%.4fs; t4=%.4fs)" % [
get_offset() * 1000., get_rtt() * 1000.,
ping_sent, ping_received, pong_sent, pong_received
]