Files
tactical-shooter/addons/netfox.internals/set.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

65 lines
1.1 KiB
GDScript

extends RefCounted
class_name _Set
var _data: Dictionary = {}
var _iterator_idx: int = -1
static func of(items: Array) -> _Set:
var result := _Set.new()
for item in items:
result.add(item)
return result
func add(value):
_data[value] = true
func has(value) -> bool:
return _data.has(value)
func size() -> int:
return _data.size()
func is_empty() -> bool:
return _data.is_empty()
func erase(value):
return _data.erase(value)
func clear():
_data.clear()
func values() -> Array:
return _data.keys()
func min():
return _data.keys().min()
func max():
return _data.keys().max()
func equals(other) -> bool:
if not other or not other is _Set:
return false
return values() == other.values()
func _to_string():
return "Set" + str(values())
func _iter_init(arg) -> bool:
_iterator_idx = 0
return _can_iterate()
func _iter_next(arg) -> bool:
_iterator_idx += 1
return _can_iterate()
func _iter_get(arg):
return _data.keys()[_iterator_idx]
func _can_iterate() -> bool:
if _data.is_empty() or _iterator_idx >= _data.size():
_iterator_idx = -1
return false
return true