e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
31 lines
786 B
Python
31 lines
786 B
Python
from __future__ import annotations
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import sys
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__all__ = ["TimeoutError", "aiter", "anext", "asyncio_timeout", "asyncio_timeout_at"]
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if sys.version_info[:2] >= (3, 11):
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TimeoutError = TimeoutError
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aiter = aiter
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anext = anext
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from asyncio import (
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timeout as asyncio_timeout, # noqa: F401
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timeout_at as asyncio_timeout_at, # noqa: F401
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)
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else: # Python < 3.11
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from asyncio import TimeoutError
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def aiter(async_iterable):
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return type(async_iterable).__aiter__(async_iterable)
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async def anext(async_iterator):
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return await type(async_iterator).__anext__(async_iterator)
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from .async_timeout import (
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timeout as asyncio_timeout, # noqa: F401
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timeout_at as asyncio_timeout_at, # noqa: F401
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)
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