Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/uvloop/includes/flowcontrol.pxd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

24 lines
458 B
Cython

# flake8: noqa
cdef inline add_flowcontrol_defaults(high, low, int kb):
cdef int h, l
if high is None:
if low is None:
h = kb * 1024
else:
l = low
h = 4 * l
else:
h = high
if low is None:
l = h // 4
else:
l = low
if not h >= l >= 0:
raise ValueError('high (%r) must be >= low (%r) must be >= 0' %
(h, l))
return h, l