e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
14 lines
366 B
Python
14 lines
366 B
Python
from __future__ import annotations
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import sys
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if sys.version_info >= (3, 12, 4):
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# Python 3.13 should support `.pth` files encoded in UTF-8
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# See discussion in https://github.com/python/cpython/issues/77102
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PTH_ENCODING: str | None = "utf-8"
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else:
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from .py39 import LOCALE_ENCODING
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# PTH_ENCODING = "locale"
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PTH_ENCODING = LOCALE_ENCODING
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