e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
28 lines
790 B
Python
28 lines
790 B
Python
from __future__ import annotations
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import shutil
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import sys
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from typing import TYPE_CHECKING, Any, Callable
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if TYPE_CHECKING:
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from _typeshed import ExcInfo, StrOrBytesPath
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from typing_extensions import TypeAlias
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# Same as shutil._OnExcCallback from typeshed
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_OnExcCallback: TypeAlias = Callable[[Callable[..., Any], str, BaseException], object]
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def shutil_rmtree(
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path: StrOrBytesPath,
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ignore_errors: bool = False,
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onexc: _OnExcCallback | None = None,
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) -> None:
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if sys.version_info >= (3, 12):
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return shutil.rmtree(path, ignore_errors, onexc=onexc)
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def _handler(fn: Callable[..., Any], path: str, excinfo: ExcInfo) -> None:
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if onexc:
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onexc(fn, path, excinfo[1])
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return shutil.rmtree(path, ignore_errors, onerror=_handler)
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