e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
14 lines
575 B
Python
14 lines
575 B
Python
# This file MUST NOT contain anything but the __version__ assignment.
|
|
#
|
|
# When making a release, change the value of __version__
|
|
# to an appropriate value, and open a pull request against
|
|
# the correct branch (master if making a new feature release).
|
|
# The commit message MUST contain a properly formatted release
|
|
# log, and the commit must be signed.
|
|
#
|
|
# The release automation will: build and test the packages for the
|
|
# supported platforms, publish the packages on PyPI, merge the PR
|
|
# to the target branch, create a Git tag pointing to the commit.
|
|
|
|
__version__ = '0.8.0'
|