e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
30 lines
722 B
Python
30 lines
722 B
Python
# Copyright Amethyst Reese
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# Licensed under the MIT license
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import logging
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import sys
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def setup_logger():
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log = logging.getLogger("")
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log.setLevel(logging.INFO)
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logging.addLevelName(logging.ERROR, "E")
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logging.addLevelName(logging.WARNING, "W")
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logging.addLevelName(logging.INFO, "I")
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logging.addLevelName(logging.DEBUG, "V")
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date_fmt = r"%H:%M:%S"
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verbose_fmt = (
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"%(asctime)s,%(msecs)d %(levelname)s "
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"%(module)s:%(funcName)s():%(lineno)d "
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"%(message)s"
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)
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handler = logging.StreamHandler(sys.stdout)
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handler.setLevel(logging.INFO)
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handler.setFormatter(logging.Formatter(verbose_fmt, date_fmt))
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log.addHandler(handler)
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return log
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