Files
tactical-shooter/server/server-browser-api/venv/lib/python3.11/site-packages/aiosqlite/tests/helpers.py
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

30 lines
722 B
Python

# Copyright Amethyst Reese
# Licensed under the MIT license
import logging
import sys
def setup_logger():
log = logging.getLogger("")
log.setLevel(logging.INFO)
logging.addLevelName(logging.ERROR, "E")
logging.addLevelName(logging.WARNING, "W")
logging.addLevelName(logging.INFO, "I")
logging.addLevelName(logging.DEBUG, "V")
date_fmt = r"%H:%M:%S"
verbose_fmt = (
"%(asctime)s,%(msecs)d %(levelname)s "
"%(module)s:%(funcName)s():%(lineno)d "
"%(message)s"
)
handler = logging.StreamHandler(sys.stdout)
handler.setLevel(logging.INFO)
handler.setFormatter(logging.Formatter(verbose_fmt, date_fmt))
log.addHandler(handler)
return log