ad48f38ca5
Replaces the overhead box-mesh view with a full FPS character: - mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E) - 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop) - Crosshair HUD, ammo counter, sprint bar - Client sends position to server at 20Hz for multiplayer visibility - Server broadcasts positions to all peers - Remote players shown as boxes (placeholder) source: https://godotengine.org/asset-library/asset/2652 (MIT license)
28 lines
1.2 KiB
Plaintext
28 lines
1.2 KiB
Plaintext
[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://dgayjkjx4mckc"]
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[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_321c1"]
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[ext_resource type="PackedScene" uid="uid://ddfiivxgnakti" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/rocket_launcher_projectile.tscn" id="1_xi5nj"]
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[ext_resource type="PackedScene" uid="uid://dwgt7gwe3gfyy" path="res://client/template/Spawnable_Objects/Weapons/blasterQ.tscn" id="2_kih88"]
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[resource]
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script = ExtResource("1_321c1")
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weapon_name = "blasterQ"
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pick_up_animation = "Global/blasterQ Active"
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shoot_animation = "Global/blasterQ Shoot"
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reload_animation = "Global/blasterQ Reload"
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change_animation = "Global/blasterQ Deactivate"
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drop_animation = "Global/blasterQ Drop"
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out_of_ammo_animation = "Global/blasterQ OOA"
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melee_animation = "Global/blasterQ Melee"
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has_ammo = true
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magazine = 2
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max_ammo = 6
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damage = 20
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melee_damage = 2.0
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auto_fire = false
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fire_range = 100
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can_be_dropped = true
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weapon_drop = ExtResource("2_kih88")
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projectile_to_load = ExtResource("1_xi5nj")
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incremental_reload = false
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