Files
tactical-shooter/client/template/scripts/Weapon_State_Machine/Weapon_Resources/blasterQ.tres
T
shawn ad48f38ca5 feat: integrate ChaffGames FPS template as local player controller
Replaces the overhead box-mesh view with a full FPS character:

- mouse look, WASD movement, jump (Space), crouch (C), sprint (Shift), lean (Q/E)

- 6 weapons (LMB shoot, R reload, scroll switch, F melee, G drop)

- Crosshair HUD, ammo counter, sprint bar

- Client sends position to server at 20Hz for multiplayer visibility

- Server broadcasts positions to all peers

- Remote players shown as boxes (placeholder)

source: https://godotengine.org/asset-library/asset/2652 (MIT license)
2026-07-02 00:26:45 -04:00

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[gd_resource type="Resource" script_class="WeaponResource" load_steps=4 format=3 uid="uid://dgayjkjx4mckc"]
[ext_resource type="Script" uid="uid://ca7h24lxxrtvx" path="res://client/template/scripts/Weapon_State_Machine/weapon_resource.gd" id="1_321c1"]
[ext_resource type="PackedScene" uid="uid://ddfiivxgnakti" path="res://client/template/Spawnable_Objects/Projectiles_To_Load/rocket_launcher_projectile.tscn" id="1_xi5nj"]
[ext_resource type="PackedScene" uid="uid://dwgt7gwe3gfyy" path="res://client/template/Spawnable_Objects/Weapons/blasterQ.tscn" id="2_kih88"]
[resource]
script = ExtResource("1_321c1")
weapon_name = "blasterQ"
pick_up_animation = "Global/blasterQ Active"
shoot_animation = "Global/blasterQ Shoot"
reload_animation = "Global/blasterQ Reload"
change_animation = "Global/blasterQ Deactivate"
drop_animation = "Global/blasterQ Drop"
out_of_ammo_animation = "Global/blasterQ OOA"
melee_animation = "Global/blasterQ Melee"
has_ammo = true
magazine = 2
max_ammo = 6
damage = 20
melee_damage = 2.0
auto_fire = false
fire_range = 100
can_be_dropped = true
weapon_drop = ExtResource("2_kih88")
projectile_to_load = ExtResource("1_xi5nj")
incremental_reload = false