e7299b17e9
Stack installed: - netfox v1.35.3 (core + extras + noray + internals) - godot-jolt v0.16.0-stable Architecture: - Server: ENet transport (works headless, no netfox deps) - Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator) New/modified: - docs/migration-netfox-plan.md — migration architecture - scripts/network/network_manager.gd — netfox-aware ENet fallback - scripts/network/player.gd — clean base player - client/characters/player_netfox.gd — rollback player w/ WeaponManager - client/characters/input/player_net_input.gd — BaseNetInput subclass - client/characters/character/fps_character_controller.gd — netfox input feed - client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager - client/scripts/round_replicator.gd — client-side round state bridge - server/scripts/round_manager.gd — improved state machine - server/scripts/plugin_api/plugin_manager.gd — refined plugin system - config: enemy_tag, ally_tag for meatball targeting Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
50 lines
1.3 KiB
Plaintext
50 lines
1.3 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[animation]
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compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="Tactical Shooter"
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config/description="A competitive round-based tactical FPS"
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run/main_scene="res://bake_lightmaps.tscn"
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config/features=PackedStringArray("4.3")
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[autoload]
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MapDownloader="*res://scripts/map_downloader.gd"
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[input]
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use_accumulated_input=false
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[memory]
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limits/message_queue_max_size_kb=2048
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[physics]
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common/physics_ticks_per_second=128
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[rendering]
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renderer/rendering_method.mobile="glcompatibility_4"
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rendering/lightmapping/texel_scale=1.0
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rendering/reflections/reflection_atlas/reflection_size=512
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rendering/reflections/reflection_atlas/reflection_count=8
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rendering/lights_and_shadows/positional_shadow/atlas_size=2048
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rendering/lights_and_shadows/positional_shadow/atlas_quadrant_0_subdiv=1
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rendering/lights_and_shadows/positional_shadow/atlas_quadrant_1_subdiv=2
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rendering/lights_and_shadows/positional_shadow/atlas_quadrant_2_subdiv=3
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rendering/limits/buffers/vertex_buffer_max_size=256
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rendering/limits/buffers/index_buffer_max_size=128
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