Files
tactical-shooter/addons/netfox/encoder/snapshot-history-encoder.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

68 lines
2.0 KiB
GDScript

extends RefCounted
class_name _SnapshotHistoryEncoder
var _history: _PropertyHistoryBuffer
var _property_cache: PropertyCache
var _properties: Array[PropertyEntry]
var _version := -1
var _has_received := false
static var _logger := NetfoxLogger._for_netfox("_SnapshotHistoryEncoder")
func _init(p_history: _PropertyHistoryBuffer, p_property_cache: PropertyCache):
_history = p_history
_property_cache = p_property_cache
func set_properties(properties: Array[PropertyEntry]) -> void:
if _properties != properties:
_version = (_version + 1) % 256
_properties = properties.duplicate()
func encode(tick: int, properties: Array[PropertyEntry]) -> Array:
var snapshot := _history.get_snapshot(tick)
var data := []
data.resize(properties.size())
for i in range(properties.size()):
data[i] = snapshot.get_value(properties[i].to_string())
data.append(_version)
return data
func decode(data: Array, properties: Array[PropertyEntry]) -> _PropertySnapshot:
var result := _PropertySnapshot.new()
var packet_version = data.pop_back()
if packet_version != _version:
if not _has_received:
# First packet, assume version is OK
_version = packet_version
else:
# Version mismatch, can't parse
_logger.warning("Version mismatch! own: %d, received: %s", [_version, packet_version])
return result
if properties.size() != data.size():
_logger.warning("Received snapshot with %d entries, with %d known - parsing as much as possible", [data.size(), properties.size()])
for i in range(0, mini(data.size(), properties.size())):
result.set_value(properties[i].to_string(), data[i])
_has_received = true
return result
func apply(tick: int, snapshot: _PropertySnapshot, sender: int = -1) -> bool:
if tick < NetworkRollback.history_start:
# State too old!
_logger.error("Received full snapshot for %s, rejecting because older than %s frames", [tick, NetworkRollback.history_limit])
return false
if sender > 0:
snapshot.sanitize(sender, _property_cache)
if snapshot.is_empty(): return false
_history.set_snapshot(tick, snapshot)
return true