Files
tactical-shooter/addons/netfox/encoder/redundant-history-encoder.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

117 lines
3.2 KiB
GDScript

extends RefCounted
class_name _RedundantHistoryEncoder
var redundancy: int = 4:
get = get_redundancy,
set = set_redundancy
var _history: _PropertyHistoryBuffer
var _properties: Array[PropertyEntry]
var _property_cache: PropertyCache
var _version := 0
var _has_received := false
var _logger := NetfoxLogger._for_netfox("RedundantHistoryEncoder")
func get_redundancy() -> int:
return redundancy
func set_redundancy(p_redundancy: int):
if p_redundancy <= 0:
_logger.warning(
"Attempting to set redundancy to %d, which would send no data!", [p_redundancy]
)
return
redundancy = p_redundancy
func set_properties(properties: Array[PropertyEntry]) -> void:
if _properties != properties:
_version = (_version + 1) % 256
_properties = properties.duplicate()
func encode(tick: int, properties: Array[PropertyEntry]) -> Array:
if _history.is_empty():
return []
var data := []
for i in range(mini(redundancy, _history.size())):
var offset_tick := tick - i
if offset_tick < _history.get_earliest_tick():
break
var snapshot := _history.get_snapshot(offset_tick)
for property in properties:
data.append(snapshot.get_value(property.to_string()))
data.append(_version)
return data
func decode(data: Array, properties: Array[PropertyEntry]) -> Array[_PropertySnapshot]:
if data.is_empty() or properties.is_empty():
return []
var packet_version := data.pop_back() as int
if packet_version != _version:
if not _has_received:
# First packet, assume version is OK
_version = packet_version
else:
# Version mismatch, can't parse
_logger.warning("Version mismatch! own: %d, received: %s", [_version, packet_version])
return []
var result: Array[_PropertySnapshot] = []
var redundancy := data.size() / properties.size()
result.assign(range(redundancy)
.map(func(__): return _PropertySnapshot.new())
)
for i in range(data.size()):
var offset_idx := i / properties.size()
var prop_idx := i % properties.size()
result[offset_idx].set_value(properties[prop_idx].to_string(), data[i])
_has_received = true
return result
# Returns earliest new tick as int, or -1 if no new ticks applied
func apply(tick: int, snapshots: Array[_PropertySnapshot], sender: int = 0) -> int:
var earliest_new_tick = -1
for i in range(snapshots.size()):
var offset_tick := tick - i
var snapshot := snapshots[i]
if offset_tick < NetworkRollback.history_start:
# Data too old
_logger.warning(
"Received data for %s, rejecting because older than %s frames",
[offset_tick, NetworkRollback.history_limit]
)
continue
if sender > 0:
snapshot.sanitize(sender, _property_cache)
if snapshot.is_empty():
# No valid properties ( probably after sanitize )
_logger.warning("Received invalid data from %d for tick %d", [sender, tick])
continue
var known_snapshot := _history.get_snapshot(offset_tick)
if not known_snapshot.equals(snapshot):
# Received a new snapshot, store and emit signal
_history.set_snapshot(offset_tick, snapshot)
earliest_new_tick = offset_tick
return earliest_new_tick
func _init(p_history: _PropertyHistoryBuffer, p_property_cache: PropertyCache):
_history = p_history
_property_cache = p_property_cache