Files
tactical-shooter/addons/netfox.noray
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00
..

netfox.noray

Bulletproof your connectivity with netfox's noray integration!

Features

  • 🤝 Establish connectivity using NAT punchthrough
    • Uses noray for orchestration
    • Implements a full UDP handshake
  • 🛜 Use noray as a relay
    • Useful in cases where NAT punchthrough fails
    • If you can see this repo, you probably can connect through noray

Install

See the root README.

Note

, that while netfox.noray is part of the netfox suite, it can be used alone, without installing netfox itself.

Usage

See the docs.

For a full example, see noray-bootstrapper.gd.

License

netfox.noray is under the MIT license.

Issues

In case of any issues, comments, or questions, please feel free to open an issue!