Files
tactical-shooter/addons/netfox.extras/netfox-extras.gd
T
shawn e7299b17e9 Phase 7: netfox + godot-jolt stack upgrade
Stack installed:
- netfox v1.35.3 (core + extras + noray + internals)
- godot-jolt v0.16.0-stable

Architecture:
- Server: ENet transport (works headless, no netfox deps)
- Client/Editor: netfox rollback (RollbackSynchronizer, TickInterpolator)

New/modified:
- docs/migration-netfox-plan.md — migration architecture
- scripts/network/network_manager.gd — netfox-aware ENet fallback
- scripts/network/player.gd — clean base player
- client/characters/player_netfox.gd — rollback player w/ WeaponManager
- client/characters/input/player_net_input.gd — BaseNetInput subclass
- client/characters/character/fps_character_controller.gd — netfox input feed
- client/weapons/ — weapon data, registry, TacticalWeaponHitscan, WeaponManager
- client/scripts/round_replicator.gd — client-side round state bridge
- server/scripts/round_manager.gd — improved state machine
- server/scripts/plugin_api/plugin_manager.gd — refined plugin system
- config: enemy_tag, ally_tag for meatball targeting

Removed: old C++ SimulationServer GDExtension (replaced by netfox rollback)
2026-07-02 17:39:22 -04:00

188 lines
4.5 KiB
GDScript

@tool
extends EditorPlugin
const ROOT = "res://addons/netfox.extras"
var SETTINGS = [
NetfoxLogger._make_setting("netfox/logging/netfox_extras_log_level"),
# Window Tiler Settings
{
"name": "netfox/extras/auto_tile_windows",
"value": false,
"type": TYPE_BOOL
},
{
"name": "netfox/extras/screen",
"value": 0,
"type": TYPE_INT
},
{
"name": "netfox/extras/borderless",
"value": false,
"type": TYPE_BOOL
},
# Autoconnect settings
{
"name": "netfox/autoconnect/enabled",
"value": false,
"type": TYPE_BOOL
},
{
"name": "netfox/autoconnect/host",
"value": "127.0.0.1",
"type": TYPE_STRING
},
{
"name": "netfox/autoconnect/port",
"value": 9999,
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "1,65535,hide_slider"
},
{
"name": "netfox/autoconnect/use_compression",
"value": false,
"type": TYPE_BOOL
},
{
"name": "netfox/autoconnect/simulated_latency_ms",
"value": 0.0,
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,200,or_greater"
},
{
"name": "netfox/autoconnect/simulated_packet_loss_chance",
"value": 0.0,
"type": TYPE_FLOAT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
]
const AUTOLOADS = [
{
"name": "WindowTiler",
"path": ROOT + "/window-tiler.gd"
},
{
"name": "NetworkSimulator",
"path": ROOT + "/network-simulator.gd"
}
]
const TYPES: Array[Dictionary] = [
{
"name": "RewindableStateMachine",
"base": "Node",
"script": ROOT + "/state-machine/rewindable-state-machine.gd",
"icon": ROOT + "/icons/rewindable-state-machine.svg"
},
{
"name": "RewindableState",
"base": "Node",
"script": ROOT + "/state-machine/rewindable-state.gd",
"icon": ROOT + "/icons/rewindable-state.svg"
},
{
"name": "NetworkRigidBody2D",
"base": "RigidBody2D",
"script": ROOT + "/physics/network-rigid-body-2d.gd",
"icon": ROOT + "/icons/network-rigid-body-2d.svg"
},
{
"name": "NetworkRigidBody3D",
"base": "RigidBody3D",
"script": ROOT + "/physics/network-rigid-body-3d.gd",
"icon": ROOT + "/icons/network-rigid-body-3d.svg"
},
]
const PhysicsDriverToggles := preload("res://addons/netfox.extras/physics/physics-driver-toggles.gd")
var _tool_menu_items := [] as Array[String]
func _enter_tree():
for setting in SETTINGS:
add_setting(setting)
for autoload in AUTOLOADS:
add_autoload_singleton(autoload.name, autoload.path)
for type in TYPES:
add_custom_type(type.name, type.base, load(type.script), load(type.icon))
_render_tool_menu()
func _exit_tree():
if ProjectSettings.get_setting("netfox/general/clear_settings", false):
for setting in SETTINGS:
remove_setting(setting)
for autoload in AUTOLOADS:
remove_autoload_singleton(autoload.name)
for type in TYPES:
remove_custom_type(type.name)
_free_tool_menu()
func add_setting(setting: Dictionary):
if ProjectSettings.has_setting(setting.name):
return
ProjectSettings.set_setting(setting.name, setting.value)
ProjectSettings.set_initial_value(setting.name, setting.value)
ProjectSettings.add_property_info({
"name": setting.get("name"),
"type": setting.get("type"),
"hint": setting.get("hint", PROPERTY_HINT_NONE),
"hint_string": setting.get("hint_string", "")
})
func remove_setting(setting: Dictionary):
if not ProjectSettings.has_setting(setting.name):
return
ProjectSettings.clear(setting.name)
func _render_tool_menu():
_free_tool_menu()
for driver_toggle in PhysicsDriverToggles.all():
var prefix := "Enable" if not driver_toggle.is_enabled() else "Disable"
var item := "%s %s physics driver" % [prefix, driver_toggle.get_name()]
_tool_menu_items.append(item)
add_tool_menu_item(item, func():
# Toggle physics driver, then re-render menu to show changes
_call_physics_driver_toggle(driver_toggle)
_render_tool_menu()
)
func _free_tool_menu():
for item in _tool_menu_items:
remove_tool_menu_item(item)
_tool_menu_items.clear()
func _call_physics_driver_toggle(driver_toggle: PhysicsDriverToggles.PhysicsDriverToggle):
var error_messages := driver_toggle.toggle()
if not error_messages.is_empty():
var error_text := "\n".join(error_messages)
var dialog := AcceptDialog.new()
dialog.title = "Physics driver toggle failed!"
dialog.dialog_text = error_text
get_editor_interface().popup_dialog_centered(dialog)
else:
var dialog := AcceptDialog.new()
dialog.title = "Physics driver toggle success!"
dialog.dialog_text = ("%s physics driver was successfully toggled! " +
"You might need to refresh your script or reload project.") %\
[driver_toggle.get_name()]
get_editor_interface().popup_dialog_centered(dialog)